clear() |
BALL::TVector3< T
> |
|
dump(std::ostream &s=std::cout, Size depth=0)
const |
BALL::TVector3< T
> |
|
get(T *ptr) const |
BALL::TVector3< T
> |
|
get(T &x, T &y, T &z) const |
BALL::TVector3< T
> |
|
get(TVector3 &vector) const |
BALL::TVector3< T
> |
|
get(T &r, TAngle< T > &phi, TAngle< T
> &theta) const |
BALL::TVector3< T
> |
|
getAngle(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
getDistance(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
getLength() const |
BALL::TVector3< T
> |
|
getOrthogonalProjection(const TVector3 &direction)
const |
BALL::TVector3< T
> |
|
getPerpendicularNormalization(const TVector3 &a,
const TVector3 &b, const TVector3 &c) |
BALL::TVector3< T
> |
[static] |
getSquareDistance(const TVector3 &vector)
const |
BALL::TVector3< T
> |
|
getSquareLength() const |
BALL::TVector3< T
> |
|
getTripleProduct(const TVector3< T > &a,
const TVector3< T > &b, const TVector3< T >
&c) |
BALL::TVector3< T
> |
[static] |
getUnit() |
BALL::TVector3< T
> |
[static] |
getZero() |
BALL::TVector3< T
> |
[static] |
isOrthogonalTo(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
isValid() const |
BALL::TVector3< T
> |
|
isZero() const |
BALL::TVector3< T
> |
|
negate() |
BALL::TVector3< T
> |
|
normalize() |
BALL::TVector3< T
> |
|
operator!=(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
operator%(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
operator%=(const TVector3 &vector) |
BALL::TVector3< T
> |
|
operator*(const T &scalar) const |
BALL::TVector3< T
> |
|
operator*(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
operator*=(const T &scalar) |
BALL::TVector3< T
> |
|
operator+() const |
BALL::TVector3< T
> |
|
operator+(const TVector3 &b) const |
BALL::TVector3< T
> |
|
operator+=(const TVector3 &vector) |
BALL::TVector3< T
> |
|
operator-() const |
BALL::TVector3< T
> |
|
operator-(const TVector3 &b) const |
BALL::TVector3< T
> |
|
operator-=(const TVector3 &vector) |
BALL::TVector3< T
> |
|
operator/(const T &lambda) const |
BALL::TVector3< T
> |
|
operator/=(const T &lambda) |
BALL::TVector3< T
> |
|
operator<(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
operator=(const TVector3 &v) |
BALL::TVector3< T
> |
|
operator=(T value) |
BALL::TVector3< T
> |
|
operator=(const T *ptr) |
BALL::TVector3< T
> |
|
operator==(const TVector3 &vector) const |
BALL::TVector3< T
> |
|
operator[](Position position) |
BALL::TVector3< T
> |
|
operator[](Position position) const |
BALL::TVector3< T
> |
|
read(PersistenceManager &pm) |
BALL::TVector3< T
> |
|
set(const T *ptr) |
BALL::TVector3< T
> |
|
set(const T &value) |
BALL::TVector3< T
> |
|
set(const T &vx, const T &vy, const T
&vz) |
BALL::TVector3< T
> |
|
set(const TVector3 &vector) |
BALL::TVector3< T
> |
|
set(const T &r, const TAngle< T > &phi,
const TAngle< T > &theta) |
BALL::TVector3< T
> |
|
swap(TVector3 &vector) |
BALL::TVector3< T
> |
|
TVector3() |
BALL::TVector3< T
> |
|
TVector3(const T *ptr) |
BALL::TVector3< T
> |
|
TVector3(const T &value) |
BALL::TVector3< T
> |
[explicit] |
TVector3(const T &vx, const T &vy, const T
&vz) |
BALL::TVector3< T
> |
|
TVector3(const TVector3 &vector) |
BALL::TVector3< T
> |
|
TVector3(const T &r, const TAngle< T >
&phi, const TAngle< T > &theta) |
BALL::TVector3< T
> |
|
write(PersistenceManager &pm) const |
BALL::TVector3< T
> |
|
x |
BALL::TVector3< T
> |
|
y |
BALL::TVector3< T
> |
|
z |
BALL::TVector3< T
> |
|
~TVector3() |
BALL::TVector3< T
> |
|