edge_ (defined in BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
getEdge(Position i) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getEdge(const TrianglePoint *vertex1, const
TrianglePoint *vertex2, TriangleEdge *&edge) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getEdges(const TrianglePoint *vertex, TriangleEdge
*&edge1, TriangleEdge *&edge2) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getIndex() const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getOppositeEdge(const TrianglePoint *vertex) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getOppositeVertex(const TriangleEdge *edge) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getPoint(Position i) const |
BALL::Triangle |
|
getRelativeIndex(const TrianglePoint *vertex)
const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getRelativeIndex(const TriangleEdge *edge) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getSimilarEdge(const TriangleEdge *edge, TriangleEdge
*&similar_edge) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
getVertex(Position i) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphEdge< Vertex, Edge, Face > (defined
in BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphTriangle() |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphTriangle(const GraphTriangle< TrianglePoint,
TriangleEdge, Triangle > &face, bool
deep=false) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphTriangle(TrianglePoint *vertex1, TrianglePoint
*vertex2, TrianglePoint *vertex3, TriangleEdge *edge1,
TriangleEdge *edge2, TriangleEdge *edge3, Index index) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphVertex< Vertex, Edge, Face > (defined
in BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
has(TrianglePoint *vertex) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
has(TriangleEdge *edge) const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
index_ (defined in BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
operator!=(const Triangle &) const |
BALL::Triangle |
[virtual] |
operator*=(const Triangle &) const |
BALL::Triangle |
[virtual] |
operator=(const Triangle &triangle) |
BALL::Triangle |
|
GraphTriangle< TrianglePoint, TriangleEdge, Triangle
>::operator=(const GraphTriangle< TrianglePoint,
TriangleEdge, Triangle > &face) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
operator==(const Triangle &) const |
BALL::Triangle |
[virtual] |
remove(TriangleEdge *edge) |
BALL::Triangle |
|
SASTriangulator (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
SESTriangulator (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
set(const Triangle &triangle, bool deep=false) |
BALL::Triangle |
|
GraphTriangle< TrianglePoint, TriangleEdge, Triangle
>::set(const GraphTriangle< TrianglePoint,
TriangleEdge, Triangle > &face, bool
deep=false) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphTriangle< TrianglePoint, TriangleEdge, Triangle
>::set(TrianglePoint *vertex1, TrianglePoint
*vertex2, TrianglePoint *vertex3, TriangleEdge *edge1,
TriangleEdge *edge2, TriangleEdge *edge3, Index index) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
setEdge(Position i, TriangleEdge *edge) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
setIndex(Index index) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
setPoint(Position i, TrianglePoint *point) |
BALL::Triangle |
|
setVertex(Position i, TrianglePoint *vertex) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
substitute(const TrianglePoint *old_vertex,
TrianglePoint *new_vertex) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
substitute(const TriangleEdge *old_edge, TriangleEdge
*new_edge) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
third(const TrianglePoint *v1, const TrianglePoint *v2)
const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
third(const TriangleEdge *e1, const TriangleEdge *e2)
const |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
|
Triangle() |
BALL::Triangle |
|
Triangle(TrianglePoint *v1, TrianglePoint *v2,
TrianglePoint *v3) |
BALL::Triangle |
|
Triangle(TriangleEdge *e1, TriangleEdge *e2,
TriangleEdge *e3, bool flip_normal=false) |
BALL::Triangle |
|
Triangle(const Triangle &triangle, bool
deep=false) |
BALL::Triangle |
|
TriangleEdge (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
TrianglePoint (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
TriangulatedSAS (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
TriangulatedSES (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
TriangulatedSphere (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
TriangulatedSurface (defined in BALL::Triangle) |
BALL::Triangle |
[friend] |
vertex_ (defined in BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
~GraphTriangle() |
BALL::GraphTriangle<
TrianglePoint, TriangleEdge, Triangle > |
[virtual] |
~Triangle() |
BALL::Triangle |
[virtual] |