face_ (defined in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
getFace(Position i) const |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
getIndex() const |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
getPoint(Position i) const |
BALL::TriangleEdge |
|
getTriangle(Position i) const |
BALL::TriangleEdge |
|
getVertex(Position i) const |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphEdge() |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphEdge(const GraphEdge< TrianglePoint,
TriangleEdge, Triangle > &edge, bool
deep=false) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphEdge(TrianglePoint *vertex1, TrianglePoint
*vertex2, Triangle *face1, Triangle *face2, Index
index) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphFace< Vertex, Edge, Face > (defined
in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphTriangle< Vertex, Edge, Face >
(defined in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphVertex< Vertex, Edge, Face > (defined
in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
index_ (defined in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
operator!=(const TriangleEdge &) const |
BALL::TriangleEdge |
[virtual] |
operator*=(const TriangleEdge &) const |
BALL::TriangleEdge |
[virtual] |
operator=(const GraphEdge< TrianglePoint,
TriangleEdge, Triangle > &edge) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
operator==(const TriangleEdge &) const |
BALL::TriangleEdge |
[virtual] |
other(const TrianglePoint *vertex) const |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
other(const Triangle *face) const |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
remove(const Triangle *face) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
revert() (defined in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
SASTriangulator (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
SESTriangulator (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
set(const GraphEdge< TrianglePoint, TriangleEdge,
Triangle > &edge, bool deep=false) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
set(TrianglePoint *vertex0, TrianglePoint *vertex1,
Triangle *face0, Triangle *face1, Index index) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
setFace(Position i, Triangle *face) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
setIndex(Index index) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
setPoint(Position i, TrianglePoint *point) |
BALL::TriangleEdge |
|
setTriangle(Position i, Triangle *triangle) |
BALL::TriangleEdge |
|
setVertex(Position i, TrianglePoint *vertex) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
substitute(const TrianglePoint *old_vertex,
TrianglePoint *new_vertex) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
substitute(const Triangle *old_vertex, Triangle
*new_vertex) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
|
Triangle (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
TriangleEdge() |
BALL::TriangleEdge |
|
TriangleEdge(TrianglePoint *v1, TrianglePoint *v2) |
BALL::TriangleEdge |
|
TriangleEdge(const TriangleEdge &edge, bool
deep=false) |
BALL::TriangleEdge |
|
TrianglePoint (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
TriangulatedSAS (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
TriangulatedSES (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
TriangulatedSphere (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
TriangulatedSurface (defined in BALL::TriangleEdge) |
BALL::TriangleEdge |
[friend] |
vertex_ (defined in BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
~GraphEdge() |
BALL::GraphEdge<
TrianglePoint, TriangleEdge, Triangle > |
[virtual] |
~TriangleEdge() |
BALL::TriangleEdge |
[virtual] |