beginEdge() (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
beginEdge() const (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
beginFace() (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
beginFace() const (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
ConstEdgeIterator typedef (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
ConstFaceIterator typedef (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
EdgeIterator typedef (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
edges_ (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
endEdge() (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
endEdge() const (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
endFace() (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
endFace() const (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
FaceIterator typedef (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
faces_ (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
getIndex() const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
getNormal() const |
BALL::TrianglePoint |
|
getPoint() const |
BALL::TrianglePoint |
|
GraphEdge< Vertex, Edge, Face > (defined
in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphFace< Vertex, Edge, Face > (defined
in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphTriangle< Vertex, Edge, Face >
(defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[friend] |
GraphVertex() |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
GraphVertex(const GraphVertex< TrianglePoint,
TriangleEdge, Triangle > &vertex, bool
deep=false) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
has(Triangle *face) const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
has(TriangleEdge *edge) const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
hasEdges() const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
hasFaces() const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
index_ (defined in BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle >) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[protected] |
insert(TriangleEdge *edge) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
insert(Triangle *face) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
join(const TrianglePoint &vertex) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
normal_ (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[protected] |
numberOfEdges() const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
numberOfFaces() const |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
operator!=(const TrianglePoint &point) const |
BALL::TrianglePoint |
[virtual] |
operator*=(const TrianglePoint &point) const |
BALL::TrianglePoint |
[virtual] |
operator=(const TrianglePoint &point) |
BALL::TrianglePoint |
|
GraphVertex< TrianglePoint, TriangleEdge, Triangle
>::operator=(const GraphVertex< TrianglePoint,
TriangleEdge, Triangle > &vertex) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
operator==(const TrianglePoint &point) const |
BALL::TrianglePoint |
[virtual] |
point_ (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[protected] |
remove(TriangleEdge *edge) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
remove(Triangle *face) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
SASTriangulator (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
SESTriangulator (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
set(const TrianglePoint &point, bool
deep=false) |
BALL::TrianglePoint |
|
GraphVertex< TrianglePoint, TriangleEdge, Triangle
>::set(const GraphVertex< TrianglePoint,
TriangleEdge, Triangle > &vertex, bool
deep=false) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
setIndex(Index index) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
setNormal(const TVector3< double >
&normal) |
BALL::TrianglePoint |
|
setPoint(const TVector3< double >
&point) |
BALL::TrianglePoint |
|
substitute(TrianglePoint *vertex) |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
|
Triangle (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
TriangleEdge (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
TrianglePoint() |
BALL::TrianglePoint |
|
TrianglePoint(const TVector3< double >
&point, const TVector3< double >
&normal=TVector3< double >(0.)) |
BALL::TrianglePoint |
|
TrianglePoint(const TrianglePoint &point, bool
deep=false) |
BALL::TrianglePoint |
|
TriangulatedSAS (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
TriangulatedSES (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
TriangulatedSphere (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
TriangulatedSurface (defined in BALL::TrianglePoint) |
BALL::TrianglePoint |
[friend] |
~GraphVertex() |
BALL::GraphVertex<
TrianglePoint, TriangleEdge, Triangle > |
[virtual] |
~TrianglePoint() |
BALL::TrianglePoint |
[virtual] |