| beginEdge() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| beginEdge() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| beginPoint() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| beginPoint() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| beginTriangle() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
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| beginTriangle() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
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|
blowUp(const double &r) |
BALL::TriangulatedSurface |
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| canBeCopied() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
|
clear() |
BALL::TriangulatedSurface |
|
|
compute() |
BALL::TriangulatedSAS |
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| ConstEdgeIterator typedef (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
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| ConstPointIterator typedef (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| ConstTriangleIterator typedef (defined in
BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| copy(const TriangulatedSurface &surface)
(defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
|
createDisk(unsigned int num_vertices, bool
out=true) |
BALL::TriangulatedSurface |
[static] |
|
createTube(unsigned int num_vertices, unsigned int
subdiv=0, bool closed=false, bool out=true) |
BALL::TriangulatedSurface |
[static] |
|
cut(const TPlane3< double > &plane, const
double &fuzzy=0) |
BALL::TriangulatedSurface |
|
|
deleteIsolatedEdges() |
BALL::TriangulatedSurface |
|
|
deleteIsolatedPoints() |
BALL::TriangulatedSurface |
|
| density_ (defined in BALL::TriangulatedSAS) |
BALL::TriangulatedSAS |
[protected] |
| EdgeIterator typedef (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| edges_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
| endEdge() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| endEdge() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| endPoint() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| endPoint() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| endTriangle() (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| endTriangle() const (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
|
exportSurface(Surface &surface) |
BALL::TriangulatedSurface |
|
|
getBorder(std::list< TriangleEdge * >
&border) |
BALL::TriangulatedSurface |
|
|
getDensity() const |
BALL::TriangulatedSAS |
|
|
getNumberOfEdges() const |
BALL::TriangulatedSurface |
|
|
getNumberOfPoints() const |
BALL::TriangulatedSurface |
|
|
getNumberOfTriangles() const |
BALL::TriangulatedSurface |
|
|
insert(TrianglePoint *point) |
BALL::TriangulatedSurface |
|
|
insert(TriangleEdge *edge) |
BALL::TriangulatedSurface |
|
|
insert(Triangle *triangle) |
BALL::TriangulatedSurface |
|
|
join(TriangulatedSurface &source) |
BALL::TriangulatedSurface |
|
| number_of_edges_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
| number_of_points_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
| number_of_triangles_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
|
numberOfEdges() const |
BALL::TriangulatedSurface |
|
|
numberOfPoints() const |
BALL::TriangulatedSurface |
|
|
numberOfTriangles() const |
BALL::TriangulatedSurface |
|
|
operator+=(const TriangulatedSurface &surface) |
BALL::TriangulatedSurface |
|
|
operator=(const TriangulatedSAS &surface) |
BALL::TriangulatedSAS |
|
|
BALL::TriangulatedSurface::operator=(const
TriangulatedSurface &surface) |
BALL::TriangulatedSurface |
|
| PointIterator typedef (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| points_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
|
remove(TrianglePoint *point, bool deep=true) |
BALL::TriangulatedSurface |
|
|
remove(PointIterator p, bool deep=true) |
BALL::TriangulatedSurface |
|
|
remove(TriangleEdge *edge, bool deep=true) |
BALL::TriangulatedSurface |
|
|
remove(EdgeIterator e, bool deep=true) |
BALL::TriangulatedSurface |
|
|
remove(Triangle *triangle, bool deep=true) |
BALL::TriangulatedSurface |
|
|
remove(TriangleIterator t, bool deep=true) |
BALL::TriangulatedSurface |
|
| sas_ (defined in BALL::TriangulatedSAS) |
BALL::TriangulatedSAS |
[protected] |
| SASTriangulator (defined in BALL::TriangulatedSAS) |
BALL::TriangulatedSAS |
[friend] |
|
set(const TriangulatedSAS &surface, bool=true) |
BALL::TriangulatedSAS |
|
|
BALL::TriangulatedSurface::set(const
TriangulatedSurface &surface, bool=true) |
BALL::TriangulatedSurface |
|
|
setDensity(const double &density) |
BALL::TriangulatedSAS |
|
|
setIndices() |
BALL::TriangulatedSurface |
|
|
shift(const TVector3< double > &c) |
BALL::TriangulatedSurface |
|
|
shrink() |
BALL::TriangulatedSurface |
|
| TriangleIterator typedef (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
|
| triangles_ (defined in BALL::TriangulatedSurface) |
BALL::TriangulatedSurface |
[protected] |
|
TriangulatedSAS() |
BALL::TriangulatedSAS |
|
|
TriangulatedSAS(const TriangulatedSAS &surface,
bool=true) |
BALL::TriangulatedSAS |
|
|
TriangulatedSAS(SolventAccessibleSurface *sas, const
double &density) |
BALL::TriangulatedSAS |
|
|
TriangulatedSurface() |
BALL::TriangulatedSurface |
|
|
TriangulatedSurface(const TriangulatedSurface
&surface, bool=true) |
BALL::TriangulatedSurface |
|
|
~TriangulatedSAS() |
BALL::TriangulatedSAS |
[virtual] |
|
~TriangulatedSurface() |
BALL::TriangulatedSurface |
[virtual] |