checkGL() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
contex_mutex_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[mutable, protected] |
createTexture(const unsigned int winWidth, const
unsigned int winHeight) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
deleteTexture() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
errorInGL(GLenum &error) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
FB_INTERNAL_TEXTURE_FORMAT (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
FB_TEXTURE_DATATYPE (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
FB_TEXTURE_FORMAT (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
FB_TEXTURE_TARGET (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
getBuffer() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
getFormat() const (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
getGLErrorString(GLenum error) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
gl_format_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected, static] |
GLRenderWindow() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
GLRenderWindow(QWidget *parent_widget, const
char *name=NULL, Qt::WFlags w_flags=0) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
GLRenderWindow(const GLRenderWindow &window,
QWidget *parent_widget, const char *name=NULL, Qt::WFlags
w_flags=0) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
ignore_events_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
ignoreEvents(bool ignore) |
BALL::VIEW::GLRenderWindow |
|
init() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
is_buffered_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
lockGLContext() |
BALL::VIEW::GLRenderWindow |
|
m_bufferLocked (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_fmt (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_framebuffer (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_minimalHeight (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_minimalWidth (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_pfm (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_pixels (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
m_screenTexID (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
paintEvent(QPaintEvent *e) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
prepareRendering() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
refresh() |
BALL::VIEW::GLRenderWindow |
[virtual] |
releaseBuffer(FrameBufferPtr buffer) (defined in
BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
renderText(int x, int y, const String &text,
const ColorRGBA &color, Size size=16) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
renderText(float x, float y, float z, const
String &text, const ColorRGBA &color, Size size=16)
(defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
RenderWindow() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
|
resize(const unsigned int width, const unsigned int
height) |
BALL::VIEW::GLRenderWindow |
[virtual] |
unlockGLContext() |
BALL::VIEW::GLRenderWindow |
|
~GLRenderWindow() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
~RenderTarget() (defined in
BALL::VIEW::RenderTarget) |
BALL::VIEW::RenderTarget |
[virtual] |
~RenderWindow() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |