| checkGL() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| contex_mutex_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[mutable, protected] |
| createTexture(const unsigned int winWidth, const
unsigned int winHeight) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| deleteTexture() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| errorInGL(GLenum &error) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| FB_INTERNAL_TEXTURE_FORMAT (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| FB_TEXTURE_DATATYPE (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| FB_TEXTURE_FORMAT (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| FB_TEXTURE_TARGET (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| getBuffer() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
| getFormat() const (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
| getGLErrorString(GLenum error) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| gl_format_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected, static] |
| GLRenderWindow() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
| GLRenderWindow(QWidget *parent_widget, const
char *name=NULL, Qt::WFlags w_flags=0) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
| GLRenderWindow(const GLRenderWindow &window,
QWidget *parent_widget, const char *name=NULL, Qt::WFlags
w_flags=0) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
|
| ignore_events_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
|
ignoreEvents(bool ignore) |
BALL::VIEW::GLRenderWindow |
|
| init() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
| is_buffered_ (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
|
lockGLContext() |
BALL::VIEW::GLRenderWindow |
|
| m_bufferLocked (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_fmt (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_framebuffer (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_minimalHeight (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_minimalWidth (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_pfm (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_pixels (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[protected] |
| m_screenTexID (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| paintEvent(QPaintEvent *e) (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[protected] |
| prepareRendering() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
|
refresh() |
BALL::VIEW::GLRenderWindow |
[virtual] |
| releaseBuffer(FrameBufferPtr buffer) (defined in
BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |
| renderText(int x, int y, const String &text,
const ColorRGBA &color, Size size=16) (defined in
BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
| renderText(float x, float y, float z, const
String &text, const ColorRGBA &color, Size size=16)
(defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
| RenderWindow() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
|
|
resize(const unsigned int width, const unsigned int
height) |
BALL::VIEW::GLRenderWindow |
[virtual] |
|
unlockGLContext() |
BALL::VIEW::GLRenderWindow |
|
| ~GLRenderWindow() (defined in BALL::VIEW::GLRenderWindow) |
BALL::VIEW::GLRenderWindow |
[virtual] |
| ~RenderTarget() (defined in
BALL::VIEW::RenderTarget) |
BALL::VIEW::RenderTarget |
[virtual] |
| ~RenderWindow() (defined in BALL::VIEW::RenderWindow<
float >) |
BALL::VIEW::RenderWindow<
float > |
[virtual] |