BALL::VIEW::GLRenderer Member List

This is the complete list of members for BALL::VIEW::GLRenderer, including all inherited members.
ACTIVE_STEREO enum value BALL::VIEW::GLRenderer
all_names_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
AutoDeletable() (defined in BALL::AutoDeletable) BALL::AutoDeletable [protected]
AutoDeletable(const AutoDeletable &auto_deletable, bool deep=false) (defined in BALL::AutoDeletable) BALL::AutoDeletable [protected]
bottom_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
bufferingDependentRender_(const Representation &repr, BufferMode mode) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [virtual]
BufferMode enum name BALL::VIEW::GLRenderer
bufferRepresentation(const Representation &rep) BALL::VIEW::GLRenderer [virtual]
camera_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
camera_offset_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
cel_texture_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
clear() BALL::VIEW::GLRenderer [virtual]
clearLastPtr() (defined in BALL::AutoDeletable) BALL::AutoDeletable [static]
clearNames_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
clearVertexBuffersFor(Representation &rep) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
compare(const Object &object) const BALL::Object
createBoxes_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createDotBox_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createDottedSphere_(int precision) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createLineBox_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createSolidBox_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createSpheres_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
createTextureFromGrid(const RegularData3D &grid, const ColorMap &map) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
createTubes_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
DIRECT_RENDERING enum value BALL::VIEW::GLRenderer
display_lists_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
display_lists_index_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
DISPLAY_LISTS_RENDERING enum value BALL::VIEW::GLRenderer
DisplayListHashMap typedef (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
drawBuffered(const Representation &rep) BALL::VIEW::GLRenderer
drawed_mesh_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
drawed_other_object_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
drawing_mode_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
drawing_precision_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum value BALL::VIEW::GLRenderer
DUAL_VIEW_STEREO enum value BALL::VIEW::GLRenderer
dump(std::ostream &s, Size depth) const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
dump(::std::ostream &s=std::cout, Size depth=0) const (defined in BALL::Object) BALL::Object [virtual]
enableVertexBuffers(bool state) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
enterPickingMode() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
exitPickingMode() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
far_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
finish() (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [virtual]
generateIlluminationTexture_(float ka, float kd, float kr, float shininess) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
GeometricObjectHashMap typedef (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
getDrawingMode() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getExtensions() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getFrustum(float &near, float &far, float &left, float &right, float &top, float &bottom) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getHandle() const BALL::Object
getHeight() const (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [virtual]
getName(const GeometricObject &object) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getNewHandle() BALL::Object [static]
getNextHandle() BALL::Object [static]
getObject(GLRenderer::Name name) const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getOpenGLVersion() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getRenderer() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getRenderMode() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getSmoothLines() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [virtual]
getStage() const BALL::VIEW::Renderer [virtual]
getStereoMode() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getTextureIndex_(Position x, Position y, Position z, Size width, Size height) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
getVendor() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getWidth() const (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [virtual]
getXScale() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
getYScale() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
GL_boxes_list_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
GL_spheres_list_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
GL_tubes_list_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
GLRenderer() BALL::VIEW::GLRenderer
GLU_quadric_obj_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
grid_to_texture_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
hasDisplayListFor(const Representation &rep) const BALL::VIEW::GLRenderer
hasStage() const BALL::VIEW::Renderer
height_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
init(Scene &scene) BALL::VIEW::GLRenderer [virtual]
init(const Stage &stage, float width, float height) BALL::VIEW::GLRenderer [virtual]
initAlwaysFront() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
initDrawingMeshes_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
initDrawingOthers_() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
initGLU_(DrawingMode mode) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
initPerspective() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
initSolid() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
initTransparent() (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
isAutoDeletable() const BALL::AutoDeletable
isContinuous() BALL::VIEW::Renderer
isExtensionSupported(const String &extension) const BALL::VIEW::GLRenderer
isValid() const (defined in BALL::Object) BALL::Object [virtual]
left_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
line_list_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
line_tex_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
line_texture_bind_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
map3DToViewport(const Vector3 &vec) BALL::VIEW::GLRenderer [virtual]
mapViewplaneToScreen_() BALL::VIEW::GLRenderer [protected]
mapViewportTo3D(Position x, Position y) BALL::VIEW::GLRenderer [virtual]
MeshBufferHashMap typedef (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
model_type_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
Name typedef BALL::VIEW::GLRenderer
name_to_object_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
NameHashMap typedef (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
near_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
NO_STEREO enum value (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
normal_vector_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
normalVector3_(const Vector3 &v) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
Object() BALL::Object
Object(const Object &object) BALL::Object
object_buffer_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
object_to_name_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
operator delete(void *ptr) BALL::AutoDeletable
operator delete(void *ptr, void *) BALL::AutoDeletable
operator new(size_t size) BALL::AutoDeletable
operator new(size_t size, void *ptr) BALL::AutoDeletable
operator!=(const Object &object) const BALL::Object
operator<(const Object &object) const BALL::Object
operator<=(const Object &object) const BALL::Object
operator=(const Object &) BALL::Object
operator==(const Renderer &) const (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer
BALL::Object::operator==(const Object &object) const BALL::Object
operator>(const Object &object) const BALL::Object
operator>=(const Object &object) const BALL::Object
picking_mode_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
pickObjects1(Position x1, Position y1, Position x2, Position y2) BALL::VIEW::GLRenderer
pickObjects2(List< GeometricObject * > &objects) BALL::VIEW::GLRenderer
REBUILD_DISPLAY_LISTS enum value BALL::VIEW::GLRenderer
removeRepresentation(const Representation &rep) BALL::VIEW::GLRenderer [virtual]
removeTextureFor_(const RegularData3D &grid) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
render(const Representation &representation, bool for_display_list=false) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [virtual]
render_(const GeometricObject *object) BALL::VIEW::Renderer [virtual]
render_mode_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
RENDER_MODE_ALWAYS_FRONT enum value (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
RENDER_MODE_SOLID enum value (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
RENDER_MODE_TRANSPARENT enum value (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
RENDER_MODE_UNDEFINED enum value (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
renderBox_(const Box &) BALL::VIEW::GLRenderer [protected, virtual]
renderClippingPlane_(const ClippingPlane &plane) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected, virtual]
renderDisc_(const Disc &) BALL::VIEW::GLRenderer [protected, virtual]
Renderer() BALL::VIEW::Renderer
Renderer(const Renderer &renderer) BALL::VIEW::Renderer
renderGridVisualisation_(const GridVisualisation &vol) BALL::VIEW::GLRenderer [protected, virtual]
renderLabel_(const Label &) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected, virtual]
renderLine_(const Line &) BALL::VIEW::GLRenderer [protected, virtual]
renderMesh_(const Mesh &) BALL::VIEW::GLRenderer [protected, virtual]
RenderMode enum name (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
renderMultiLine_(const MultiLine &line) BALL::VIEW::GLRenderer [protected, virtual]
renderOneRepresentation(const Representation &representation) BALL::VIEW::Renderer [virtual]
renderPoint_(const Point &) BALL::VIEW::GLRenderer [protected, virtual]
renderQuadMesh_(const QuadMesh &) BALL::VIEW::GLRenderer [protected, virtual]
renderRepresentation_(const Representation &representation, bool for_display_list) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
renderRepresentations_(BufferMode mode) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
renderRuler() BALL::VIEW::GLRenderer [protected, virtual]
renderSimpleBox_(const SimpleBox &) BALL::VIEW::GLRenderer [protected, virtual]
renderSphere_(const Sphere &) BALL::VIEW::GLRenderer [protected, virtual]
renderToBuffer(RenderTarget *renderTarget, BufferMode) BALL::VIEW::GLRenderer [virtual]
renderTube_(const Tube &) BALL::VIEW::GLRenderer [protected, virtual]
renderTwoColoredLine_(const TwoColoredLine &) BALL::VIEW::GLRenderer [protected, virtual]
renderTwoColoredTube_(const TwoColoredTube &) BALL::VIEW::GLRenderer [protected, virtual]
rep_to_buffers_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
right_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
rotateVector3Angle_(const Vector3 &v, Real angle) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
scale_(float f) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
scaleVector3_(const Vector3 &v) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
Scene (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [friend]
scene_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
setAntialiasing(bool state) BALL::VIEW::GLRenderer
setAutoDeletable(bool enable) BALL::AutoDeletable
setColor4ub_(const GeometricObject &object) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
setColorRGBA_(const ColorRGBA &color) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
setLights(bool reset_all=false) BALL::VIEW::GLRenderer [virtual]
setPreviewMode(bool show_preview) BALL::VIEW::Renderer [virtual]
setRenderMode(RenderMode mode) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
setSize(float width, float height) BALL::VIEW::GLRenderer [virtual]
setSmoothLines(bool smooth_lines) BALL::VIEW::GLRenderer [virtual]
setStage(const Stage &stage) BALL::VIEW::Renderer [virtual]
setStereoMode(StereoMode state) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
setupGridClipPlanes_(const GridVisualisation &slice) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
setupStereo(float eye_separation, float focal_length) BALL::VIEW::GLRenderer [virtual]
show_light_sources_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
show_preview_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
showLightSources(bool show_light_sources) BALL::VIEW::Renderer [virtual]
single_pick_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
smooth_lines_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
sphere_list_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
stage_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
stereo_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
StereoMode enum name BALL::VIEW::GLRenderer
subdivideTriangle_(Vector3 &v1, Vector3 &v2, Vector3 &v3, int precision) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
texCoordVector3_(const Vector3 &v) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
top_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
translateVector3_(const Vector3 &v) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
updateBackgroundColor() BALL::VIEW::GLRenderer [virtual]
updateCamera(const Camera *camera=0) BALL::VIEW::GLRenderer [virtual]
use_continuous_loop_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
use_vertex_buffer_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
useContinuousLoop(bool use_loop) BALL::VIEW::Renderer [virtual]
vertexBuffersEnabled() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
vertexBuffersSupported() const (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
vertexVector3_(const Vector3 &v) (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer
volume_width_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
width_ (defined in BALL::VIEW::Renderer) BALL::VIEW::Renderer [protected]
x_scale_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
y_scale_ (defined in BALL::VIEW::GLRenderer) BALL::VIEW::GLRenderer [protected]
~AutoDeletable() BALL::AutoDeletable [virtual]
~GLRenderer() BALL::VIEW::GLRenderer [virtual]
~Object() BALL::Object [virtual]
~Renderer() BALL::VIEW::Renderer [virtual]

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