ACTIVE_STEREO enum value |
BALL::VIEW::GLRenderer |
|
all_names_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
AutoDeletable() (defined in BALL::AutoDeletable) |
BALL::AutoDeletable |
[protected] |
AutoDeletable(const AutoDeletable
&auto_deletable, bool deep=false) (defined in BALL::AutoDeletable) |
BALL::AutoDeletable |
[protected] |
bottom_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
bufferingDependentRender_(const Representation
&repr, BufferMode mode) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[virtual] |
BufferMode enum name |
BALL::VIEW::GLRenderer |
|
bufferRepresentation(const Representation
&rep) |
BALL::VIEW::GLRenderer |
[virtual] |
camera_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
camera_offset_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
cel_texture_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
clear() |
BALL::VIEW::GLRenderer |
[virtual] |
clearLastPtr() (defined in BALL::AutoDeletable) |
BALL::AutoDeletable |
[static] |
clearNames_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
clearVertexBuffersFor(Representation &rep)
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
compare(const Object &object) const |
BALL::Object |
|
createBoxes_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createDotBox_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createDottedSphere_(int precision) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createLineBox_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createSolidBox_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createSpheres_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
createTextureFromGrid(const RegularData3D
&grid, const ColorMap &map) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
createTubes_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
DIRECT_RENDERING enum value |
BALL::VIEW::GLRenderer |
|
display_lists_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
display_lists_index_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
DISPLAY_LISTS_RENDERING enum value |
BALL::VIEW::GLRenderer |
|
DisplayListHashMap typedef (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
drawBuffered(const Representation &rep) |
BALL::VIEW::GLRenderer |
|
drawed_mesh_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
drawed_other_object_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
drawing_mode_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
drawing_precision_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
DUAL_VIEW_DIFFERENT_DISPLAY_STEREO enum value |
BALL::VIEW::GLRenderer |
|
DUAL_VIEW_STEREO enum value |
BALL::VIEW::GLRenderer |
|
dump(std::ostream &s, Size depth) const
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
dump(::std::ostream &s=std::cout, Size
depth=0) const (defined in BALL::Object) |
BALL::Object |
[virtual] |
enableVertexBuffers(bool state) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
enterPickingMode() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
exitPickingMode() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
far_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
finish() (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[virtual] |
generateIlluminationTexture_(float ka, float kd,
float kr, float shininess) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
GeometricObjectHashMap typedef (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
getDrawingMode() const (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getExtensions() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getFrustum(float &near, float &far,
float &left, float &right, float &top, float
&bottom) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getHandle() const |
BALL::Object |
|
getHeight() const (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[virtual] |
getName(const GeometricObject &object)
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getNewHandle() |
BALL::Object |
[static] |
getNextHandle() |
BALL::Object |
[static] |
getObject(GLRenderer::Name name) const (defined
in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getOpenGLVersion() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getRenderer() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getRenderMode() const (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getSmoothLines() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[virtual] |
getStage() const |
BALL::VIEW::Renderer |
[virtual] |
getStereoMode() const (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getTextureIndex_(Position x, Position y,
Position z, Size width, Size height) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
getVendor() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getWidth() const (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[virtual] |
getXScale() const (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
getYScale() const (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
GL_boxes_list_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
GL_spheres_list_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
GL_tubes_list_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
GLRenderer() |
BALL::VIEW::GLRenderer |
|
GLU_quadric_obj_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
grid_to_texture_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
hasDisplayListFor(const Representation &rep)
const |
BALL::VIEW::GLRenderer |
|
hasStage() const |
BALL::VIEW::Renderer |
|
height_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
init(Scene &scene) |
BALL::VIEW::GLRenderer |
[virtual] |
init(const Stage &stage, float width, float
height) |
BALL::VIEW::GLRenderer |
[virtual] |
initAlwaysFront() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
initDrawingMeshes_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
initDrawingOthers_() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
initGLU_(DrawingMode mode) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
initPerspective() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
initSolid() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
initTransparent() (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
isAutoDeletable() const |
BALL::AutoDeletable |
|
isContinuous() |
BALL::VIEW::Renderer |
|
isExtensionSupported(const String &extension)
const |
BALL::VIEW::GLRenderer |
|
isValid() const (defined in BALL::Object) |
BALL::Object |
[virtual] |
left_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
line_list_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
line_tex_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
line_texture_bind_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
map3DToViewport(const Vector3 &vec) |
BALL::VIEW::GLRenderer |
[virtual] |
mapViewplaneToScreen_() |
BALL::VIEW::GLRenderer |
[protected] |
mapViewportTo3D(Position x, Position y) |
BALL::VIEW::GLRenderer |
[virtual] |
MeshBufferHashMap typedef (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
model_type_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
Name typedef |
BALL::VIEW::GLRenderer |
|
name_to_object_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
NameHashMap typedef (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
near_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
NO_STEREO enum value (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
normal_vector_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
normalVector3_(const Vector3 &v) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
Object() |
BALL::Object |
|
Object(const Object &object) |
BALL::Object |
|
object_buffer_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
object_to_name_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
operator delete(void *ptr) |
BALL::AutoDeletable |
|
operator delete(void *ptr, void *) |
BALL::AutoDeletable |
|
operator new(size_t size) |
BALL::AutoDeletable |
|
operator new(size_t size, void *ptr) |
BALL::AutoDeletable |
|
operator!=(const Object &object) const |
BALL::Object |
|
operator<(const Object &object) const |
BALL::Object |
|
operator<=(const Object &object) const |
BALL::Object |
|
operator=(const Object &) |
BALL::Object |
|
operator==(const Renderer &) const (defined
in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
|
BALL::Object::operator==(const Object &object)
const |
BALL::Object |
|
operator>(const Object &object) const |
BALL::Object |
|
operator>=(const Object &object) const |
BALL::Object |
|
picking_mode_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
pickObjects1(Position x1, Position y1, Position x2,
Position y2) |
BALL::VIEW::GLRenderer |
|
pickObjects2(List< GeometricObject * >
&objects) |
BALL::VIEW::GLRenderer |
|
REBUILD_DISPLAY_LISTS enum value |
BALL::VIEW::GLRenderer |
|
removeRepresentation(const Representation
&rep) |
BALL::VIEW::GLRenderer |
[virtual] |
removeTextureFor_(const RegularData3D &grid)
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
render(const Representation &representation,
bool for_display_list=false) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[virtual] |
render_(const GeometricObject *object) |
BALL::VIEW::Renderer |
[virtual] |
render_mode_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
RENDER_MODE_ALWAYS_FRONT enum value (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
RENDER_MODE_SOLID enum value (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
RENDER_MODE_TRANSPARENT enum value (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
RENDER_MODE_UNDEFINED enum value (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
renderBox_(const Box &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderClippingPlane_(const ClippingPlane
&plane) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderDisc_(const Disc &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
Renderer() |
BALL::VIEW::Renderer |
|
Renderer(const Renderer &renderer) |
BALL::VIEW::Renderer |
|
renderGridVisualisation_(const GridVisualisation
&vol) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderLabel_(const Label &) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderLine_(const Line &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderMesh_(const Mesh &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
RenderMode enum name (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
renderMultiLine_(const MultiLine &line) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderOneRepresentation(const Representation
&representation) |
BALL::VIEW::Renderer |
[virtual] |
renderPoint_(const Point &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderQuadMesh_(const QuadMesh &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderRepresentation_(const Representation
&representation, bool for_display_list) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
renderRepresentations_(BufferMode mode) (defined
in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
renderRuler() |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderSimpleBox_(const SimpleBox &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderSphere_(const Sphere &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderToBuffer(RenderTarget *renderTarget,
BufferMode) |
BALL::VIEW::GLRenderer |
[virtual] |
renderTube_(const Tube &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderTwoColoredLine_(const TwoColoredLine &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
renderTwoColoredTube_(const TwoColoredTube &) |
BALL::VIEW::GLRenderer |
[protected, virtual] |
rep_to_buffers_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
right_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
rotateVector3Angle_(const Vector3 &v, Real
angle) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
scale_(float f) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
scaleVector3_(const Vector3 &v) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
Scene (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[friend] |
scene_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
setAntialiasing(bool state) |
BALL::VIEW::GLRenderer |
|
setAutoDeletable(bool enable) |
BALL::AutoDeletable |
|
setColor4ub_(const GeometricObject &object)
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
setColorRGBA_(const ColorRGBA &color)
(defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
setLights(bool reset_all=false) |
BALL::VIEW::GLRenderer |
[virtual] |
setPreviewMode(bool show_preview) |
BALL::VIEW::Renderer |
[virtual] |
setRenderMode(RenderMode mode) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
setSize(float width, float height) |
BALL::VIEW::GLRenderer |
[virtual] |
setSmoothLines(bool smooth_lines) |
BALL::VIEW::GLRenderer |
[virtual] |
setStage(const Stage &stage) |
BALL::VIEW::Renderer |
[virtual] |
setStereoMode(StereoMode state) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
setupGridClipPlanes_(const GridVisualisation
&slice) (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
setupStereo(float eye_separation, float
focal_length) |
BALL::VIEW::GLRenderer |
[virtual] |
show_light_sources_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
show_preview_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
showLightSources(bool show_light_sources) |
BALL::VIEW::Renderer |
[virtual] |
single_pick_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
smooth_lines_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
sphere_list_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
stage_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
stereo_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
StereoMode enum name |
BALL::VIEW::GLRenderer |
|
subdivideTriangle_(Vector3 &v1, Vector3
&v2, Vector3 &v3, int precision) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
texCoordVector3_(const Vector3 &v) (defined
in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
top_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
translateVector3_(const Vector3 &v) (defined
in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
updateBackgroundColor() |
BALL::VIEW::GLRenderer |
[virtual] |
updateCamera(const Camera *camera=0) |
BALL::VIEW::GLRenderer |
[virtual] |
use_continuous_loop_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
use_vertex_buffer_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
useContinuousLoop(bool use_loop) |
BALL::VIEW::Renderer |
[virtual] |
vertexBuffersEnabled() const (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
vertexBuffersSupported() const (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
vertexVector3_(const Vector3 &v) (defined in
BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
|
volume_width_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
width_ (defined in BALL::VIEW::Renderer) |
BALL::VIEW::Renderer |
[protected] |
x_scale_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
y_scale_ (defined in BALL::VIEW::GLRenderer) |
BALL::VIEW::GLRenderer |
[protected] |
~AutoDeletable() |
BALL::AutoDeletable |
[virtual] |
~GLRenderer() |
BALL::VIEW::GLRenderer |
[virtual] |
~Object() |
BALL::Object |
[virtual] |
~Renderer() |
BALL::VIEW::Renderer |
[virtual] |