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BALL::VIEW::LightSource Member List
This is the complete list of members for
BALL::VIEW::LightSource
, including all inherited members.
AMBIENT
enum value
BALL::VIEW::LightSource
angle_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
attenuation_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
color_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
direction_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
DIRECTIONAL
enum value (defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
dump
(std::ostream &s=std::cout, Size depth=0) const
BALL::VIEW::LightSource
[virtual]
getAngle
() const
BALL::VIEW::LightSource
getAttenuation
() const
BALL::VIEW::LightSource
getColor
() const
BALL::VIEW::LightSource
getDirection
() const
BALL::VIEW::LightSource
getIntensity
() const
BALL::VIEW::LightSource
getPosition
() const
BALL::VIEW::LightSource
getType
() const
BALL::VIEW::LightSource
intensity_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
isRelativeToCamera
() const
BALL::VIEW::LightSource
LightSource
()
BALL::VIEW::LightSource
LightSource
(const LightSource &light_source)
BALL::VIEW::LightSource
operator<
(const LightSource &light) const
BALL::VIEW::LightSource
operator=
(const LightSource &light) (defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
operator==
(const LightSource &light_source) const (defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
position_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
POSITIONAL
enum value
BALL::VIEW::LightSource
r_direction_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
r_position_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
relative_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
setAngle
(const Angle &angle)
BALL::VIEW::LightSource
setAttenuation
(const Vector3 &attenuation)
BALL::VIEW::LightSource
setColor
(const ColorRGBA &color)
BALL::VIEW::LightSource
setDirection
(const Vector3 &direction)
BALL::VIEW::LightSource
setIntensity
(float intensity)
BALL::VIEW::LightSource
setPosition
(const Vector3 &position)
BALL::VIEW::LightSource
setRelativeToCamera
(bool state)
BALL::VIEW::LightSource
setType
(Types type)
BALL::VIEW::LightSource
type_
(defined in
BALL::VIEW::LightSource
)
BALL::VIEW::LightSource
[protected]
Types
enum name
BALL::VIEW::LightSource
~LightSource
()
BALL::VIEW::LightSource
[virtual]
Generated on Thu Aug 6 18:30:56 2009 for BALL by
1.5.8