BALL::VIEW::LightSource Member List

This is the complete list of members for BALL::VIEW::LightSource, including all inherited members.
AMBIENT enum value BALL::VIEW::LightSource
angle_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
attenuation_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
color_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
direction_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
DIRECTIONAL enum value (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::LightSource [virtual]
getAngle() const BALL::VIEW::LightSource
getAttenuation() const BALL::VIEW::LightSource
getColor() const BALL::VIEW::LightSource
getDirection() const BALL::VIEW::LightSource
getIntensity() const BALL::VIEW::LightSource
getPosition() const BALL::VIEW::LightSource
getType() const BALL::VIEW::LightSource
intensity_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
isRelativeToCamera() const BALL::VIEW::LightSource
LightSource() BALL::VIEW::LightSource
LightSource(const LightSource &light_source) BALL::VIEW::LightSource
operator<(const LightSource &light) const BALL::VIEW::LightSource
operator=(const LightSource &light) (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource
operator==(const LightSource &light_source) const (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource
position_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
POSITIONAL enum value BALL::VIEW::LightSource
r_direction_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
r_position_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
relative_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
setAngle(const Angle &angle) BALL::VIEW::LightSource
setAttenuation(const Vector3 &attenuation) BALL::VIEW::LightSource
setColor(const ColorRGBA &color) BALL::VIEW::LightSource
setDirection(const Vector3 &direction) BALL::VIEW::LightSource
setIntensity(float intensity) BALL::VIEW::LightSource
setPosition(const Vector3 &position) BALL::VIEW::LightSource
setRelativeToCamera(bool state) BALL::VIEW::LightSource
setType(Types type) BALL::VIEW::LightSource
type_ (defined in BALL::VIEW::LightSource) BALL::VIEW::LightSource [protected]
Types enum name BALL::VIEW::LightSource
~LightSource() BALL::VIEW::LightSource [virtual]

Generated on Thu Aug 6 18:30:56 2009 for BALL by doxygen 1.5.8