clear() |
BALL::VIEW::Line |
[virtual] |
dump(std::ostream &s=std::cout, Size depth=0)
const |
BALL::VIEW::Line |
[virtual] |
GeometricObject() |
BALL::VIEW::GeometricObject |
|
GeometricObject(const GeometricObject &object) |
BALL::VIEW::GeometricObject |
|
getColor() const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColor() (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColor(ColorUnit &red, ColorUnit
&green, ColorUnit &blue, ColorUnit &alpha)
const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColors(HashSet< String > &colors) |
BALL::VIEW::GeometricObject |
|
getComposite() const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getVertex1() |
BALL::VIEW::Vertex2 |
|
getVertex1() const |
BALL::VIEW::Vertex2 |
|
getVertex1(Vector3 &v) const |
BALL::VIEW::Vertex2 |
|
getVertex1(float &x, float &y, float &z)
const |
BALL::VIEW::Vertex2 |
|
getVertex1Address() const |
BALL::VIEW::Vertex2 |
|
getVertex2() |
BALL::VIEW::Vertex2 |
|
getVertex2() const |
BALL::VIEW::Vertex2 |
|
getVertex2(Vector3 &v) const |
BALL::VIEW::Vertex2 |
|
getVertex2(float &x, float &y, float &z)
const |
BALL::VIEW::Vertex2 |
|
getVertex2Address() const |
BALL::VIEW::Vertex2 |
|
getVertices(vector< Vector3 >
&vertices) const (defined in BALL::VIEW::Line) |
BALL::VIEW::Line |
[virtual] |
BALL::VIEW::Vertex2::getVertices(Vector3 &vertex1,
Vector3 &vertex2) |
BALL::VIEW::Vertex2 |
|
BALL::VIEW::Vertex2::getVertices(float &vertex1_x,
float &vertex1_y, float &vertex1_z, float
&vertex2_x, float &vertex2_y, float
&vertex2_z) |
BALL::VIEW::Vertex2 |
|
isDefaultVertex1Address() const |
BALL::VIEW::Vertex2 |
|
isDefaultVertex2Address() const |
BALL::VIEW::Vertex2 |
|
isDefaultVertexAddresses() const |
BALL::VIEW::Vertex2 |
|
isValid() const |
BALL::VIEW::Line |
[virtual] |
Line() |
BALL::VIEW::Line |
|
Line(const Line &line) |
BALL::VIEW::Line |
|
operator<(const GeometricObject &object)
const |
BALL::VIEW::GeometricObject |
|
operator=(const Line &line) |
BALL::VIEW::Line |
|
BALL::VIEW::GeometricObject::operator=(const
GeometricObject &object) |
BALL::VIEW::GeometricObject |
|
BALL::VIEW::Vertex2::operator=(const Vertex2
&vertex) |
BALL::VIEW::Vertex2 |
|
operator==(const GeometricObject &object)
const |
BALL::VIEW::GeometricObject |
|
set(const Line &line) |
BALL::VIEW::Line |
|
BALL::VIEW::GeometricObject::set(const GeometricObject
&object) |
BALL::VIEW::GeometricObject |
|
BALL::VIEW::Vertex2::set(const Vertex2
&vertex) |
BALL::VIEW::Vertex2 |
|
setColor(const ColorRGBA &color) (defined in
BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setColor(const ColorUnit &red, const
ColorUnit &green, const ColorUnit &blue, const
ColorUnit &alpha=(float) 1) (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setComposite(const Composite *composite)
(defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setDefaultVertex1Address() |
BALL::VIEW::Vertex2 |
|
setDefaultVertex2Address() |
BALL::VIEW::Vertex2 |
|
setDefaultVertexAddresses() |
BALL::VIEW::Vertex2 |
|
setVertex1(const Vector3 &v) |
BALL::VIEW::Vertex2 |
|
setVertex1(const float x, const float y, const float
z) |
BALL::VIEW::Vertex2 |
|
setVertex1Address(const Vector3 &v) |
BALL::VIEW::Vertex2 |
|
setVertex2(const Vector3 &v) |
BALL::VIEW::Vertex2 |
|
setVertex2(const float x, const float y, const float
z) |
BALL::VIEW::Vertex2 |
|
setVertex2Address(const Vector3 &v) |
BALL::VIEW::Vertex2 |
|
setVertexAddresses(const Vector3 &vertex1, const
Vector3 &vertex2) |
BALL::VIEW::Vertex2 |
|
setVertices(const Vector3 &vertex1, const Vector3
&vertex2) |
BALL::VIEW::Vertex2 |
|
setVertices(const float vertex1_x, const float
vertex1_y, const float vertex1_z, const float vertex2_x,
const float vertex2_y, const float vertex2_z) |
BALL::VIEW::Vertex2 |
|
swap(Line &line) |
BALL::VIEW::Line |
|
BALL::VIEW::GeometricObject::swap(GeometricObject
&object) |
BALL::VIEW::GeometricObject |
|
BALL::VIEW::Vertex2::swap(Vertex2 &vertex) |
BALL::VIEW::Vertex2 |
|
Vertex2() |
BALL::VIEW::Vertex2 |
|
Vertex2(const Vertex2 &vertex) |
BALL::VIEW::Vertex2 |
|
~GeometricObject() |
BALL::VIEW::GeometricObject |
[virtual] |
~Line() |
BALL::VIEW::Line |
[virtual] |
~Vertex2() |
BALL::VIEW::Vertex2 |
[virtual] |