|
bufferRepresentation(const Representation
&rep) |
BALL::VIEW::RenderSetup |
|
| camera_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| camera_offset_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| do_resize_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
exportPNG(const String &filename) |
BALL::VIEW::RenderSetup |
|
| gl_target_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| height_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
init() |
BALL::VIEW::RenderSetup |
|
|
isContinuous() |
BALL::VIEW::RenderSetup |
|
|
isPaused() const |
BALL::VIEW::RenderSetup |
|
| LEFT_EYE enum value (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
|
makeCurrent() |
BALL::VIEW::RenderSetup |
[virtual] |
|
map3DToViewport(const Vector3 &vec) |
BALL::VIEW::RenderSetup |
|
|
mapViewportTo3D(Position x, Position y) |
BALL::VIEW::RenderSetup |
|
| NONE enum value (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
| operator=(const RenderSetup &rs) (defined in
BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
|
pauseRendering() |
BALL::VIEW::RenderSetup |
|
|
pickObjects(Position x1, Position y1, Position x2,
Position y2, List< GeometricObject * >
&objects) |
BALL::VIEW::RenderSetup |
|
|
prepareGridTextures(const RegularData3D &grid,
const ColorMap &map) |
BALL::VIEW::RenderSetup |
|
| receive_updates_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
receivesBufferUpdates() const |
BALL::VIEW::RenderSetup |
|
|
removeGridTextures(const RegularData3D &grid) |
BALL::VIEW::RenderSetup |
|
|
removeRepresentation(const Representation
&rep) |
BALL::VIEW::RenderSetup |
|
| render_mutex_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[mutable, protected] |
| renderer (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
| rendering_paused_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| RenderSetup(Renderer *r, RenderTarget *t, Scene
*scene, const Stage *stage) (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
| RenderSetup(const RenderSetup &rs) (defined
in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
|
renderToBuffer() |
BALL::VIEW::RenderSetup |
|
| renderToBuffer_() (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
resize(Size width, Size height) |
BALL::VIEW::RenderSetup |
|
| RIGHT_EYE enum value (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
| run() (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[virtual] |
| scene_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
setLights(bool reset_all=false) |
BALL::VIEW::RenderSetup |
|
|
setOffset(const Vector3 &offset) |
BALL::VIEW::RenderSetup |
|
|
setReceiveBufferUpdates(bool do_receive) |
BALL::VIEW::RenderSetup |
|
|
setStereoMode(STEREO_SETUP stereo) |
BALL::VIEW::RenderSetup |
|
| show_ruler_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
showRuler(bool show) |
BALL::VIEW::RenderSetup |
|
| stage_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
startRendering() |
BALL::VIEW::RenderSetup |
|
| STEREO_SETUP enum name (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
| stereo_setup_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| target (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
|
|
updateBackgroundColor() |
BALL::VIEW::RenderSetup |
|
|
updateCamera(const Camera *camera=0) |
BALL::VIEW::RenderSetup |
|
| use_continuous_loop_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
| use_offset_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |
|
useContinuousLoop(bool use_loop) |
BALL::VIEW::RenderSetup |
|
| width_ (defined in BALL::VIEW::RenderSetup) |
BALL::VIEW::RenderSetup |
[protected] |