BALL::VIEW::RenderSetup Member List

This is the complete list of members for BALL::VIEW::RenderSetup, including all inherited members.
bufferRepresentation(const Representation &rep) BALL::VIEW::RenderSetup
camera_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
camera_offset_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
do_resize_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
exportPNG(const String &filename) BALL::VIEW::RenderSetup
gl_target_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
height_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
init() BALL::VIEW::RenderSetup
isContinuous() BALL::VIEW::RenderSetup
isPaused() const BALL::VIEW::RenderSetup
LEFT_EYE enum value (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
makeCurrent() BALL::VIEW::RenderSetup [virtual]
map3DToViewport(const Vector3 &vec) BALL::VIEW::RenderSetup
mapViewportTo3D(Position x, Position y) BALL::VIEW::RenderSetup
NONE enum value (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
operator=(const RenderSetup &rs) (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
pauseRendering() BALL::VIEW::RenderSetup
pickObjects(Position x1, Position y1, Position x2, Position y2, List< GeometricObject * > &objects) BALL::VIEW::RenderSetup
prepareGridTextures(const RegularData3D &grid, const ColorMap &map) BALL::VIEW::RenderSetup
receive_updates_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
receivesBufferUpdates() const BALL::VIEW::RenderSetup
removeGridTextures(const RegularData3D &grid) BALL::VIEW::RenderSetup
removeRepresentation(const Representation &rep) BALL::VIEW::RenderSetup
render_mutex_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [mutable, protected]
renderer (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
rendering_paused_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
RenderSetup(Renderer *r, RenderTarget *t, Scene *scene, const Stage *stage) (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
RenderSetup(const RenderSetup &rs) (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
renderToBuffer() BALL::VIEW::RenderSetup
renderToBuffer_() (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
resize(Size width, Size height) BALL::VIEW::RenderSetup
RIGHT_EYE enum value (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
run() (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [virtual]
scene_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
setLights(bool reset_all=false) BALL::VIEW::RenderSetup
setOffset(const Vector3 &offset) BALL::VIEW::RenderSetup
setReceiveBufferUpdates(bool do_receive) BALL::VIEW::RenderSetup
setStereoMode(STEREO_SETUP stereo) BALL::VIEW::RenderSetup
show_ruler_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
showRuler(bool show) BALL::VIEW::RenderSetup
stage_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
startRendering() BALL::VIEW::RenderSetup
STEREO_SETUP enum name (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
stereo_setup_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
target (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup
updateBackgroundColor() BALL::VIEW::RenderSetup
updateCamera(const Camera *camera=0) BALL::VIEW::RenderSetup
use_continuous_loop_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
use_offset_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]
useContinuousLoop(bool use_loop) BALL::VIEW::RenderSetup
width_ (defined in BALL::VIEW::RenderSetup) BALL::VIEW::RenderSetup [protected]

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