BALL::VIEW::AddBallAndStickModel Class Reference
[Model Processors]

#include <BALL/VIEW/MODELS/ballAndStickModel.h>

Inheritance diagram for BALL::VIEW::AddBallAndStickModel:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual bool createGeometricObjects ()
Constructors and Destructors

 AddBallAndStickModel ()
 AddBallAndStickModel (const AddBallAndStickModel &add_ball_and_stick_model)
virtual ~AddBallAndStickModel ()
virtual void clear ()
Assignment

void set (const AddBallAndStickModel &add_ball_and_stick_model)
const AddBallAndStickModeloperator= (const AddBallAndStickModel &processor)
Accessors: inspectors and mutators

This methods are used to specify the appearance of the model. This processor can either be used for creating a ball and stick model or a stick model. For the ball-component (the graphical representation of the Atom object) and the stick-component (the graphical representation of the Bond object) different radi can be assigned.

void setBallRadius (const float radius) throw (Exception::OutOfRange)
float getBallRadius () const
void setStickRadius (const float radius) throw (Exception::OutOfRange)
float getStickRadius () const
void enableBallAndStickModel ()
void enableStickModel ()
Processor specific methods

virtual Processor::Result operator() (Composite &composite)
Predicates

bool isBallAndStickModel () const
bool isStickModel () const
bool dashedBondsEnabled () const
void enableDashedBonds (bool state)
debuggers and diagnostics

virtual void dump (std::ostream &s=std::cout, Size depth=0) const

Protected Member Functions

void visualiseBond_ (const Bond &bond)
virtual void visualiseRings_ ()
void renderStandardBond_ (const Bond &bond)
void renderMultipleBond_ (const Bond &bond, Vector3 normal, Vector3 dir)
void renderDashedBond_ (const Bond &bond, Vector3 n) throw (Exception::DivisionByZero)
void collectRingBonds_ ()
Vector3 getSP2Plane_ (const Atom &atom, const Bond &bond, const Vector3 &dir) const

Private Attributes

float ball_radius_
float stick_radius_
float special_radius_
bool ball_and_stick_
bool dashed_bonds_
vector< vector< Bond * > > ring_bonds_

Detailed Description

AddBallAndStickModel class. The class AddBallAndStickModel is a model processor that is responsible for creating either a ball and stick model or a stick model. In a ball and stick model the graphical representation of the Atom objects (Sphere objects) have a different radius than the representation of the Bond objects (Tube objects). Otherwise in the stick model the radi of the ball and the stick components are equal. For information about the processor concept see Processor in the BALL documentation.

Definition at line 35 of file ballAndStickModel.h.


Constructor & Destructor Documentation

BALL::VIEW::AddBallAndStickModel::AddBallAndStickModel (  ) 

Default Constructor. Set the appearance to:

  • set the appearance to ball and stick model
  • set the ball radius to 0.4
  • set the stick radius to 0.2
BALL::VIEW::AddBallAndStickModel::AddBallAndStickModel ( const AddBallAndStickModel add_ball_and_stick_model  ) 

Copy constructor.

virtual BALL::VIEW::AddBallAndStickModel::~AddBallAndStickModel (  )  [virtual]

Destructor.


Member Function Documentation

virtual void BALL::VIEW::AddBallAndStickModel::clear (  )  [virtual]

Explicit default initialization. Reset the state of this AddBallAndStickModel to:

Reimplemented from BALL::VIEW::AtomBondModelBaseProcessor.

void BALL::VIEW::AddBallAndStickModel::collectRingBonds_ (  )  [protected]
virtual bool BALL::VIEW::AddBallAndStickModel::createGeometricObjects (  )  [virtual]

Method to create geometric objects. This method is called in Representation::update() after all operator() was called for all Composites. To be overloaded in derived classes

Reimplemented from BALL::VIEW::AtomBondModelBaseProcessor.

bool BALL::VIEW::AddBallAndStickModel::dashedBondsEnabled (  )  const [inline]

Definition at line 164 of file ballAndStickModel.h.

virtual void BALL::VIEW::AddBallAndStickModel::dump ( std::ostream &  s = std::cout,
Size  depth = 0 
) const [virtual]

Internal value dump. Dump the current state of this AddBallAndStickModel to the output ostream s with dumping depth depth. Calls AtomBondModelBaseProcessor::dump.

Parameters:
s output stream where to output the state
depth the dumping depth

Reimplemented from BALL::VIEW::AtomBondModelBaseProcessor.

void BALL::VIEW::AddBallAndStickModel::enableBallAndStickModel (  ) 

Enable the creation of the ball and stick model.

void BALL::VIEW::AddBallAndStickModel::enableDashedBonds ( bool  state  )  [inline]

Definition at line 168 of file ballAndStickModel.h.

void BALL::VIEW::AddBallAndStickModel::enableStickModel (  ) 

Enable the creation of the stick model.

float BALL::VIEW::AddBallAndStickModel::getBallRadius (  )  const

Inspection of the radius of the ball-component.

Vector3 BALL::VIEW::AddBallAndStickModel::getSP2Plane_ ( const Atom atom,
const Bond bond,
const Vector3 dir 
) const [protected]
float BALL::VIEW::AddBallAndStickModel::getStickRadius (  )  const

Inspection of the radius of the stick-component.

bool BALL::VIEW::AddBallAndStickModel::isBallAndStickModel (  )  const

Test if create ball and stick model.

Returns:
bool true if a ball and stick model should be created, false if stick model
bool BALL::VIEW::AddBallAndStickModel::isStickModel (  )  const

Test if create a stick model.

Returns:
bool true if a stick model should be created, false if ball and stick model
virtual Processor::Result BALL::VIEW::AddBallAndStickModel::operator() ( Composite composite  )  [virtual]

Operator () method. This method iterates over each Composite object reachable in the Composite tree. If the composite is of kind Atom than a Sphere is created for that atom, and the atom is inserted with the method insertAtom_(). If the AddBallAndStickModel should create a ball and stick model the radius assigned to the sphere will be the ball radius (see method setBallRadius()); if a stick model should be created than the stick radius is assigned to the sphere (see method setStickRadius()). All atoms inserted with the method insertAtom_() will later used for creating the model of the reachable Bond objects. Those models will be created with the method buildBondModels_().

Parameters:
composite the Composite object that will be processed
Returns:
Processor::Result the result
Exceptions:
OutOfMemory thrown if the memory allocation for a Sphere object failed

Reimplemented from BALL::VIEW::AtomBondModelBaseProcessor.

const AddBallAndStickModel& BALL::VIEW::AddBallAndStickModel::operator= ( const AddBallAndStickModel processor  ) 

Assignment operator. Calls set().

void BALL::VIEW::AddBallAndStickModel::renderDashedBond_ ( const Bond bond,
Vector3  n 
) throw (Exception::DivisionByZero) [inline, protected]
void BALL::VIEW::AddBallAndStickModel::renderMultipleBond_ ( const Bond bond,
Vector3  normal,
Vector3  dir 
) [inline, protected]
void BALL::VIEW::AddBallAndStickModel::renderStandardBond_ ( const Bond bond  )  [inline, protected]
void BALL::VIEW::AddBallAndStickModel::set ( const AddBallAndStickModel add_ball_and_stick_model  ) 

Assignment. Calls AtomBondModelBaseProcessor::set.

void BALL::VIEW::AddBallAndStickModel::setBallRadius ( const float  radius  )  throw (Exception::OutOfRange)

Change the radius of the ball-component.

Parameters:
radius the new radius of the ball-component: (radius > 0)
Exceptions:
OutOfRange thrown if radius <= 0
void BALL::VIEW::AddBallAndStickModel::setStickRadius ( const float  radius  )  throw (Exception::OutOfRange)

Change the radius of the stick-component.

Parameters:
radius the new radius of the stick-component: (radius > 0)
Exceptions:
OutOfRange thrown if radius <= 0
void BALL::VIEW::AddBallAndStickModel::visualiseBond_ ( const Bond bond  )  [protected, virtual]
virtual void BALL::VIEW::AddBallAndStickModel::visualiseRings_ (  )  [protected, virtual]

Member Data Documentation

Definition at line 212 of file ballAndStickModel.h.

Definition at line 208 of file ballAndStickModel.h.

Definition at line 213 of file ballAndStickModel.h.

Definition at line 215 of file ballAndStickModel.h.

Definition at line 210 of file ballAndStickModel.h.

Definition at line 209 of file ballAndStickModel.h.

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