BALL
1.4.79
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#include <BALL/CONCEPT/moleculeObjectCreator.h>
Public Member Functions | |
Constructors | |
MoleculeObjectCreator () | |
Destructors | |
virtual | ~MoleculeObjectCreator () |
virtual void | clear () |
Accessors: inspectors and mutators | |
virtual void | initPersistenceManager (TextPersistenceManager &pm) |
virtual Composite * | convertObject (PersistentObject &po) |
Public Member Functions inherited from BALL::ObjectCreator | |
ObjectCreator () | |
virtual | ~ObjectCreator () |
MoleculeObjectCreator class. The class MoleculeObjectCreator is a class for converting PersistentObject objects that represent molecular structures into Composite objects. Objects that do not represent molecular structures will not be converted. All necessary initialization and registration of molecular structure patterns will be done in the method initPersistenceManager. The conversion will be executed in the method convertObject. This class is used by the class Server to convert incoming PersistentObject objects to Composite objects.
Definition at line 25 of file moleculeObjectCreator.h.
BALL::MoleculeObjectCreator::MoleculeObjectCreator | ( | ) |
Default Constructor.
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virtual |
Destructor.
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virtual |
Explicit default initialization. Calls ObjectCreator::clear.
Reimplemented from BALL::ObjectCreator.
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virtual |
Converts persistent objects. If po is an object that represents a molecular structure (an Atom, Protein or System) it will be converted into a Composite object and returned. If it is none of the above 0
will be returned. See TextPersistenceManager for information on how to convert PersistentObject objects into other objects.
po | a reference to a PersistentObject to be converted |
Reimplemented from BALL::ObjectCreator.
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virtual |
Initializes the TextPersistenceManager of this moleculeObjectCreator. Registers all necessary molecular structures available in BALL. See TextPersistenceManager for information on how and why to register PersistentObject classes.
pm | the TextPersistenceManager to be initialized |
Reimplemented from BALL::ObjectCreator.