#include <bindingPocketProcessor.h>
Classes |
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struct | Default |
Defaults.
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struct | Option |
Options.
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Public Member Functions |
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BindingPocketProcessor () | |
standard constructor |
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BindingPocketProcessor (Options &new_options) | |
constructor with options |
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BindingPocketProcessor (const BindingPocketProcessor &pp) | |
copy constructor |
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virtual | ~BindingPocketProcessor () |
destructor |
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const BindingPocketProcessor & | operator= (const BindingPocketProcessor &pp) |
assignment operator |
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virtual bool | finish () |
Finish . |
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virtual Processor::Result | operator() (Composite &composite) |
operator () |
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const vector< std::pair < Vector3, double > > & |
getActiveSitePoints () const |
Returns the position and burial
counts of the calculated actice site points. |
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const vector< vector < std::pair< Vector3, double > > > & |
getLayers () const |
Returns a vector of vectors, each
containing one layer with position and probe weight of its
spheres. |
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Public Attributes |
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Options | options |
options for BALLPass |
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Friends |
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std::ostream & | operator<< (std::ostream &os, const BindingPocketProcessor::Sphere_ &sp) |
output operator for
Sphere |
The pockets are detected with the PASS method (Fast Feature Selection Using Fractal Dimension (2000) Caetano Traina, Jr., Agma Traina, et al)