BALL::GAMESSDatFile Class Reference
[Molecular structure file formats]

GAMESSDat file class. More...

#include <GAMESSDatFile.h>

Inheritance diagram for BALL::GAMESSDatFile:
Inheritance graph
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List of all members.


Classes

class block
Nested class for the data blocks of the GAMESSFile. More...
struct State
State of the parser. More...

Public Member Functions

Constructors and Destructors
GAMESSDatFile ()
Default constructor.
GAMESSDatFile (const GAMESSDatFile &file) throw (Exception::FileNotFound)
Copy constructor.
GAMESSDatFile (const String &filename, File::OpenMode open_mode=std::ios::in) throw (Exception::FileNotFound)
Detailed constructor.
virtual ~GAMESSDatFile ()
Destructor.
Assignment.
const GAMESSDatFile & operator= (const GAMESSDatFile &rhs) throw (Exception::FileNotFound)
Assignment operator.
Reading and Writing of Kernel Datastructures
virtual bool write (const Molecule &molecule) throw (File::CannotWrite)
Write a molecule to a GAMESSDatFile.
virtual bool write (const System &molecule) throw (File::CannotWrite)
Write a system to a GAMESSDatFile.
virtual Molecule * read () throw (Exception::ParseError)
Read a Molecule from the GAMESSDatFile.
virtual bool read (System &system) throw (Exception::ParseError)
Read a System from the GAMESSDatFile.
Accessors
void newMolecule ()
void setMoleculeName (char *name)
void insertAtom (char *element, float charge, float x, float y, float z)
void insertBond (Index a1, Index a2)
void inBlock (const char *blockname)
void insertBlockedData (const char *key, const char *value)
void insertBlockedData (const String &key, const String &value)
String & getBlockedData (const String &block, const String &key)
const String & getBlockedData (const String &block, const String &key) const
void clearParameters ()

Static Public Attributes

static State state

Protected Member Functions

virtual void initRead_ ()
Initialize internals for read.

Protected Attributes

Molecule * molecule_
String current_block_
StringHashMap< block > blocks_
String symmetry_group_

Detailed Description

GAMESSDat file class.

This class enables BALL to read and write input and output .dat files for the GAMESS quantum chemistry application.


Member Function Documentation

virtual void BALL::GAMESSDatFile::initRead_ ( ) [protected, virtual]

Initialize internals for read.

This method is called by the default implementation of read(System& system) . Its purpose is the initialization of internal members holding, for example, header information from the file. The default implementation provided is empty.

Reimplemented from BALL::GenericMolFile.

virtual bool BALL::GAMESSDatFile::read ( System & system ) throw (Exception::ParseError) [virtual]

Read a System from the GAMESSDatFile.

If the GAMESS .dat - file contains additional lines apart from the molecule itself, they are stored in this class.

Reimplemented from BALL::GenericMolFile.

virtual Molecule* BALL::GAMESSDatFile::read ( ) throw (Exception::ParseError) [virtual]

Read a Molecule from the GAMESSDatFile.

If the GAMESS .dat - file contains additional lines apart from the molecule itself, they are stored in this class.

Reimplemented from BALL::GenericMolFile.

virtual bool BALL::GAMESSDatFile::write ( const System & molecule ) throw (File::CannotWrite) [virtual]

Write a system to a GAMESSDatFile.

If additional GAMESS - keywords are stored in this class, they will be written as well.

Reimplemented from BALL::GenericMolFile.

virtual bool BALL::GAMESSDatFile::write ( const Molecule & molecule ) throw (File::CannotWrite) [virtual]

Write a molecule to a GAMESSDatFile.

If additional GAMESS - keywords are stored in this class, they will be written as well.

Reimplemented from BALL::GenericMolFile.


Generated on Thu Aug 6 18:30:29 2009 for BALL by doxygen 1.5.8