#include <GAMESSLogFile.h>
Classes |
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struct | State |
State of the parser. More... |
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Public Member Functions |
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Constructors and Destructors
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GAMESSLogFile () | |
Default constructor. |
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GAMESSLogFile (const GAMESSLogFile &file) throw (Exception::FileNotFound) | |
Copy constructor. |
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GAMESSLogFile (const String &filename, File::OpenMode open_mode=std::ios::in) throw (Exception::FileNotFound) | |
Detailed constructor. |
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virtual | ~GAMESSLogFile () |
Destructor. |
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Assignment.
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const GAMESSLogFile & | operator= (const GAMESSLogFile &rhs) throw (Exception::FileNotFound) |
Assignment operator. |
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Reading and Writing of Kernel Logastructures
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virtual bool | write (const Molecule &molecule) throw (File::CannotWrite) |
Write a molecule to a GAMESSLogFile. |
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virtual bool | write (const System &molecule) throw (File::CannotWrite) |
Write a system to a GAMESSLogFile. |
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virtual Molecule * | read () throw (Exception::ParseError) |
Read a Molecule from the GAMESSLogFile. |
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virtual bool | read (System &system) throw (Exception::ParseError) |
Read a System
from the GAMESSLogFile. |
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Accessors
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void | newMolecule () |
void | setMoleculeName (char *name) |
void | insertAtom (const String &element, float charge, float x, float y, float z) |
void | insertBond (Index a1, Index a2) |
void | clearBonds () |
void | setCurrentCharge (float charge) |
void | setUnitConversionFactor (float factor) |
void | addCoefficient (float coefficient) |
void | initializeBasisSet () |
QMBasisSet & | getBasisSet () |
const QMBasisSet & | getBasisSet () const |
void | addBasisOption (const String &key, const String &value) |
String | getBasisOption (const String &key) |
Public Attributes |
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Index | current_atom |
Index | current_set |
Index | current_coefficient_line |
Size | basis_size |
bool | molecule_already_defined |
System * | system |
All of this stuff should not really
be placed _here_. |
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Static Public Attributes |
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static State | state |
Protected Member Functions |
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virtual void | initRead_ () |
Initialize internals for read.
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Protected Attributes |
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Molecule * | molecule_ |
float | factor_ |
splitValenceSet | qmbs_ |
StringHashMap< String > | basis_options_ |
This class enables BALL to read and write input and output .log files for the GAMESS quantum chemistry application.
virtual void BALL::GAMESSLogFile::initRead_ | ( | ) | [protected, virtual] |
Initialize internals for read.
This method is called by the default implementation of read(System& system) . Its purpose is the initialization of internal members holding, for example, header information from the file. The default implementation provided is empty.
Reimplemented from BALL::GenericMolFile.
virtual bool BALL::GAMESSLogFile::read | ( | System & | system | ) | throw (Exception::ParseError)
[virtual] |
Read a System from the GAMESSLogFile.
If the GAMESS .log - file contains additional lines apart from the molecule itself, they are stored in this class.
Reimplemented from BALL::GenericMolFile.
virtual Molecule* BALL::GAMESSLogFile::read | ( | ) | throw (Exception::ParseError)
[virtual] |
Read a Molecule from the GAMESSLogFile.
If the GAMESS .log - file contains additional lines apart from the molecule itself, they are stored in this class.
Reimplemented from BALL::GenericMolFile.
virtual bool BALL::GAMESSLogFile::write | ( | const System & | molecule | ) | throw (File::CannotWrite)
[virtual] |
Write a system to a GAMESSLogFile.
If additional GAMESS - keywords are stored in this class, they will be written as well.
Reimplemented from BALL::GenericMolFile.
virtual bool BALL::GAMESSLogFile::write | ( | const Molecule & | molecule | ) | throw (File::CannotWrite)
[virtual] |
Write a molecule to a GAMESSLogFile.
If additional GAMESS - keywords are stored in this class, they will be written as well.
Reimplemented from BALL::GenericMolFile.
All of this stuff should not really be placed _here_.
.. we need a data structure for QM data sets that stores all the stuff here.