#include <solventAccessibleSurface.h>
Public Member Functions |
|
|
Constructors and Destructors
|
|
| SolventAccessibleSurface () | |
| Default constructor. |
|
| SolventAccessibleSurface (const SolventAccessibleSurface &sas, bool=false) | |
| Copy constructor. |
|
| SolventAccessibleSurface (ReducedSurface *reduced_surface) | |
| Detailed constructor. |
|
| virtual | ~SolventAccessibleSurface () |
| Destructor. |
|
|
Accessors
|
|
| void | setVertex (SASVertex *vertex, Position i) throw (Exception::IndexOverflow) |
| SASVertex * | getVertex (Position i) const throw (Exception::IndexOverflow) |
| Size | numberOfVertices () const |
| void | setEdge (SASEdge *edge, Position i) throw (Exception::IndexOverflow) |
| SASEdge * | getEdge (Position i) const throw (Exception::IndexOverflow) |
| Size | numberOfEdges () const |
| void | setFace (SASFace *face, Position i) throw (Exception::IndexOverflow) |
| SASFace * | getFace (Position i) const throw (Exception::IndexOverflow) |
| Size | numberOfFaces () const |
| void | setRS (ReducedSurface *rs) |
| ReducedSurface * | getRS () const |
| void | clear () |
| void | compute () |
| Computes the solvent excluded
surface from a ReducedSurface
object. |
|
Protected Attributes |
|
| Position | number_of_vertices_ |
| ::std::vector< SASVertex * > | vertices_ |
| Position | number_of_edges_ |
| ::std::vector< SASEdge * > | edges_ |
| Position | number_of_faces_ |
| ::std::vector< SASFace * > | faces_ |
| ReducedSurface * | reduced_surface_ |
Friends |
|
|
Class friends
|
|
| class | TriangulatedSAS |
| class | SASTriangulator |
| BALL::SolventAccessibleSurface::SolventAccessibleSurface | ( | ) |
Default constructor.
This method creates a new SolventAccessibleSurface object.
| BALL::SolventAccessibleSurface::SolventAccessibleSurface | ( | const SolventAccessibleSurface & | sas, | |
| bool | = false |
|||
| ) |
Copy constructor.
Create a new SolventAccessibleSurface object from another.
| sas | the SolventAccessibleSurface object to be copied | |
| bool | ignored - just for interface consistency |
| virtual BALL::SolventAccessibleSurface::~SolventAccessibleSurface | ( | ) | [virtual] |
Destructor.
As there are no dynamic data structures, nothing happens.
1.5.8