#include <networking.h>
Public Member Functions |
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TCPServerThread (Size port, bool asynchronous=true, bool restart=true) | |
virtual void | run () |
virtual void | deactivate () |
virtual void | activate_async () |
virtual void | handleAsyncConnection () |
bool | isRunning () |
Returns the state of the server.
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Protected Attributes |
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bool | use_async_io_ |
bool | is_running_ |
bool BALL::TCPServerThread::isRunning | ( | ) |
Returns the state of the server.