| calculateVectors_() (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| Camera() | BALL::VIEW::Camera | |
| Camera(const Camera &camera) | BALL::VIEW::Camera | |
| Camera(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
| clear() | BALL::VIEW::Camera | [virtual] |
| dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Camera | [virtual] |
| getDistance() const | BALL::VIEW::Camera | |
| getLookAtPosition() const | BALL::VIEW::Camera | |
| getLookUpVector() const | BALL::VIEW::Camera | |
| getRightVector() const | BALL::VIEW::Camera | |
| getViewPoint() const | BALL::VIEW::Camera | |
| getViewVector() const | BALL::VIEW::Camera | |
| look_at_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| look_up_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| moveForward(float translation) | BALL::VIEW::Camera | |
| moveRight(float translation) | BALL::VIEW::Camera | |
| moveUp(float translation) | BALL::VIEW::Camera | |
| operator<(const Camera &camera) const | BALL::VIEW::Camera | |
| operator=(const Camera &camera) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
| operator==(const Camera &camera) const (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
| readFromString(const String &data) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
| right_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| rotate(const Quaternion &q, const Vector3 &origin) | BALL::VIEW::Camera | |
| rotate(const Matrix4x4 &mat, const Vector3 &origin) | BALL::VIEW::Camera | |
| setLookAtPosition(const Vector3 &look_at) | BALL::VIEW::Camera | |
| setLookUpVector(const Vector3 &look_up_vector) | BALL::VIEW::Camera | |
| setViewPoint(const Vector3 &view_point) | BALL::VIEW::Camera | |
| toString() const (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
| translate(const Vector3 &v) | BALL::VIEW::Camera | |
| view_point_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| view_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
| ~Camera() | BALL::VIEW::Camera | [virtual] |
1.5.8