calculateVectors_() (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
Camera() | BALL::VIEW::Camera | |
Camera(const Camera &camera) | BALL::VIEW::Camera | |
Camera(const Vector3 &view_point, const Vector3 &look_at, const Vector3 &look_up_vector) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
clear() | BALL::VIEW::Camera | [virtual] |
dump(std::ostream &s=std::cout, Size depth=0) const | BALL::VIEW::Camera | [virtual] |
getDistance() const | BALL::VIEW::Camera | |
getLookAtPosition() const | BALL::VIEW::Camera | |
getLookUpVector() const | BALL::VIEW::Camera | |
getRightVector() const | BALL::VIEW::Camera | |
getViewPoint() const | BALL::VIEW::Camera | |
getViewVector() const | BALL::VIEW::Camera | |
look_at_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
look_up_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
moveForward(float translation) | BALL::VIEW::Camera | |
moveRight(float translation) | BALL::VIEW::Camera | |
moveUp(float translation) | BALL::VIEW::Camera | |
operator<(const Camera &camera) const | BALL::VIEW::Camera | |
operator=(const Camera &camera) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
operator==(const Camera &camera) const (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
readFromString(const String &data) (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
right_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
rotate(const Quaternion &q, const Vector3 &origin) | BALL::VIEW::Camera | |
rotate(const Matrix4x4 &mat, const Vector3 &origin) | BALL::VIEW::Camera | |
setLookAtPosition(const Vector3 &look_at) | BALL::VIEW::Camera | |
setLookUpVector(const Vector3 &look_up_vector) | BALL::VIEW::Camera | |
setViewPoint(const Vector3 &view_point) | BALL::VIEW::Camera | |
toString() const (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | |
translate(const Vector3 &v) | BALL::VIEW::Camera | |
view_point_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
view_vector_ (defined in BALL::VIEW::Camera) | BALL::VIEW::Camera | [protected] |
~Camera() | BALL::VIEW::Camera | [virtual] |