#include <message.h>
Public Member Functions |
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Constructors and Destructor
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Message () | |
Default Constructor. |
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Message (const Message &message) | |
Copy constructor. |
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virtual | ~Message () |
Destructor. |
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Accessors: inspectors and mutators
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void | setSender (const ConnectionObject *sender) |
Change the sender. |
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const ConnectionObject * | getSender () const |
Non-mutable inspection of the
sender. |
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void | setDeletable (bool flag=true) |
Change the deletable flag. |
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bool | isDeletable () const |
Test if this message is
deletable. |
Message is the base class of all message classes and provides a base interface. Message classes will be sent through the ConnectionObject tree for the purpose of communication between several ConnectionObject classes. Each ConnectionObject handels in its onNotify() method messages that are relevant for that class by means of RTTI. This class can be given a sender object that is a pointer to the ConnectionObject that has initially sent the message. This methods concerning the sender object are internally used and no user interaction is necessary. A message can be deletable or not. If a message is deletable it will be deleted after all ConnectionObject objects has been informed of this message. Therefore a deletable message must be created with the new command. All messages should be created with the new command, since they will be automatically deleted after all ConnectionObjects have been notified. See ConnectionObject for further information concerning message handling. and message posting.
BALL::VIEW::Message::Message | ( | ) |
Default Constructor.
The state of this message is:
false
const ConnectionObject* BALL::VIEW::Message::getSender | ( | ) | const |
Non-mutable inspection of the sender.
This method will be used internally by ConnectionObject::onNotify.
void BALL::VIEW::Message::setDeletable | ( | bool | flag =
true |
) |
Change the deletable flag.
If the parameter flag is set to true
the message is set to deletable and will be automatically
deleted after all
ConnectionObject objects are notified of this message.
It is important that the message is created by the
new command to avoid segmentation faults.
false
the message will not be automatically
deleted.flag | the new deletable state of this message |
void BALL::VIEW::Message::setSender | ( | const ConnectionObject * | sender | ) |
Change the sender.
This method will be used internally by ConnectionObject::notify_.