BALL::VIEW::Representation Member List

This is the complete list of members for BALL::VIEW::Representation, including all inherited members.
changed_color_processor_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
clear() BALL::VIEW::Representation [virtual]
clearGeometricObjects() BALL::VIEW::Representation
clearProperty(Property property) BALL::PropertyManager
clearProperty(const string &name) BALL::PropertyManager
collectRecursive_(const Composite &c, HashMap< const Composite *, Position > &hashmap) const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
color_processor_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
coloring_method_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
coloring_update_enabled_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
coloringUpdateEnabled() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
composites_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
countNamedProperties() const BALL::PropertyManager
countProperties() const BALL::PropertyManager
custom_model_information_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
destroy() BALL::PropertyManager [virtual]
drawing_mode_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
drawing_precision_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Representation
enableColoringUpdate(bool state) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
enableModelUpdate(bool state) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
geometric_objects_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
get(PropertyManager &property_manager) const BALL::PropertyManager
getBitVector() BALL::PropertyManager
getBitVector() const BALL::PropertyManager
getColoringMethod() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getColorProcessor() (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getCompositeName() const BALL::VIEW::Representation
getComposites() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getDrawingMode() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getDrawingPrecision() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getGeometricObjects() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getGeometricObjects() (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getModelBuildTime() const BALL::VIEW::Representation
getModelInformation() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getModelProcessor() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getModelProcessor() (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getModelType() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getName() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getNamedProperty(Position index) const BALL::PropertyManager
getNamedProperty(Position index) BALL::PropertyManager
getProperties() const BALL::VIEW::Representation
getProperty(const string &name) const BALL::PropertyManager
getSurfaceDrawingPrecision() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
getTransparency() const BALL::VIEW::Representation
hasProperty(Property property) const BALL::PropertyManager
hasProperty(const string &name) const BALL::PropertyManager
hidden_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
information_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected, static]
insert(GeometricObject &object) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
isHidden() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
isValid() const BALL::VIEW::Representation
model_build_time_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
model_information_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected, static]
model_processor_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
model_type_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
model_update_enabled_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
modelUpdateEnabled() const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
name_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
needs_update_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
needsUpdate() const BALL::VIEW::Representation
operator BitVector &() BALL::PropertyManager
operator!=(const PropertyManager &pm) const BALL::PropertyManager
operator<(const Representation &object) const BALL::VIEW::Representation
operator=(const Representation &rep) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
BALL::PropertyManager::operator=(const PropertyManager &property_manager) BALL::PropertyManager
operator==(const Representation &object) const (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
BALL::PropertyManager::operator==(const PropertyManager &pm) const BALL::PropertyManager
Properties enum name BALL::VIEW::Representation
PROPERTY__ALWAYS_FRONT enum value (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
PROPERTY__IS_COORDINATE_SYSTEM enum value (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
PropertyManager() BALL::PropertyManager
PropertyManager(const PropertyManager &property_manager) BALL::PropertyManager
read(PersistenceManager &pm) BALL::PropertyManager
rebuild_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
Representation() BALL::VIEW::Representation
Representation(ModelType model_type, DrawingPrecision drawing_precision, DrawingMode drawing_mode) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
Representation(const Representation &representation) BALL::VIEW::Representation
RepresentationManager (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [friend]
set(const PropertyManager &property_manager) BALL::PropertyManager
setColoringMethod(ColoringMethod type) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setColorProcessor(ColorProcessor *processor) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setComposite(const Composite *composite) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setComposites(const List< const Composite * > &composites) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setDrawingMode(DrawingMode mode) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setDrawingPrecision(DrawingPrecision precision) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setGeometricObjects(GeometricObjectList &gol) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setHidden(bool state) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setModelInformation(const ModelInformation &mi) BALL::VIEW::Representation
setModelProcessor(ModelProcessor *processor) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setModelType(ModelType type) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setName(const String &name) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setNeedsUpdate(bool state=true) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setProperty(Property property) BALL::PropertyManager
setProperty(const NamedProperty &property) BALL::PropertyManager
setProperty(const string &name) BALL::PropertyManager
setProperty(const string &name, bool value) BALL::PropertyManager
setProperty(const string &name, int value) BALL::PropertyManager
setProperty(const string &name, unsigned int value) BALL::PropertyManager
setProperty(const string &name, float value) BALL::PropertyManager
setProperty(const string &name, double value) BALL::PropertyManager
setProperty(const string &name, const string &value) BALL::PropertyManager
setProperty(const string &name, const PersistentObject &value) BALL::PropertyManager
setSurfaceDrawingPrecision(float precision) (defined in BALL::VIEW::Representation) BALL::VIEW::Representation
setTransparency(Size value) BALL::VIEW::Representation
surface_drawing_precision_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
swap(PropertyManager &property_manager) BALL::PropertyManager
toggleProperty(Property property) BALL::PropertyManager
toString() const BALL::VIEW::Representation
transparency_ (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [protected]
update(bool rebuild) BALL::VIEW::Representation
update_() BALL::VIEW::Representation [protected]
UpdateRepresentationThread (defined in BALL::VIEW::Representation) BALL::VIEW::Representation [friend]
write(PersistenceManager &pm) const BALL::PropertyManager
~PropertyManager() BALL::PropertyManager [virtual]
~Representation() BALL::VIEW::Representation [virtual]

Generated on Thu Aug 6 18:30:56 2009 for BALL by doxygen 1.5.8