#include <representation.h>
Public Types |
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Enums
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enum | Properties { PROPERTY__ALWAYS_FRONT = 0, PROPERTY__IS_COORDINATE_SYSTEM } |
Properties. |
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Public Member Functions |
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Constructors and Destuctor
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Representation () | |
Default Constructor. |
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Representation (ModelType model_type, DrawingPrecision drawing_precision, DrawingMode drawing_mode) | |
Representation (const Representation &representation) | |
Copy constructor. |
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virtual | ~Representation () |
Destructor. |
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Predicats and Accessors
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const Representation & | operator= (const Representation &rep) |
void | clear () |
Clears all properties. |
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void | setHidden (bool state) |
bool | isHidden () const |
void | setDrawingPrecision (DrawingPrecision precision) |
DrawingPrecision | getDrawingPrecision () const |
float | getSurfaceDrawingPrecision () const |
void | setSurfaceDrawingPrecision (float precision) |
void | setDrawingMode (DrawingMode mode) |
DrawingMode | getDrawingMode () const |
Size | getTransparency () const |
get transparency (0 -
255) |
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void | setTransparency (Size value) |
set transparency (0 -
255) |
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const GeometricObjectList & | getGeometricObjects () const |
GeometricObjectList & | getGeometricObjects () |
void | setGeometricObjects (GeometricObjectList &gol) |
void | insert (GeometricObject &object) |
const List< const Composite * > & | getComposites () const |
void | setComposites (const List< const Composite * > &composites) |
void | setComposite (const Composite *composite) |
const ModelProcessor * | getModelProcessor () const |
ModelProcessor * | getModelProcessor () |
void | setModelProcessor (ModelProcessor *processor) |
ColorProcessor * | getColorProcessor () |
void | setColorProcessor (ColorProcessor *processor) |
void | setModelType (ModelType type) |
ModelType | getModelType () const |
String | getName () const |
void | setName (const String &name) |
String | getCompositeName () const |
Returns a human-readable,
potentially abbreviated string describing the molecular
entity this representation belongs to. |
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void | setColoringMethod (ColoringMethod type) |
ColoringMethod | getColoringMethod () const |
void | enableModelUpdate (bool state) |
void | enableColoringUpdate (bool state) |
bool | modelUpdateEnabled () const |
bool | coloringUpdateEnabled () const |
String | getProperties () const |
Get a descpription string (nr
triangles and geometric objects, transparency,
mode). |
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bool | isValid () const |
Check if drawing mode, transparency
and drawing precision have reasonable values. |
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void | update (bool rebuild) |
Apply ModelProcessor
(if rebuild) and ColorProcessor.
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void | clearGeometricObjects () |
Clear and destroy all stored
GeometricObject. |
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const PreciseTime & | getModelBuildTime () const |
Get the time when the model was
builded This is needed for updating the
Representation, after the vector of atom attributes was
modified. |
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bool | needsUpdate () const |
Returns true, if
Representation needs to be updated. |
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void | setNeedsUpdate (bool state=true) |
void | dump (std::ostream &s=std::cout, Size depth=0) const |
Dum to ostream for
debugging. |
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String | toString () const |
Get a String containing all settings
for Usage in project files. |
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void | setModelInformation (const ModelInformation &mi) |
Set a custom ModelInformation e.g. when
new models were added external of the library. |
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const ModelInformation & | getModelInformation () const |
bool | operator== (const Representation &object) const |
bool | operator< (const Representation &object) const |
Needed for MSVC. |
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Protected Member Functions |
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void | update_ () |
Wrapper method for multithreading.
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void | collectRecursive_ (const Composite &c, HashMap< const Composite *, Position > &hashmap) const |
Protected Attributes |
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DrawingMode | drawing_mode_ |
DrawingPrecision | drawing_precision_ |
float | surface_drawing_precision_ |
ModelType | model_type_ |
ColoringMethod | coloring_method_ |
Size | transparency_ |
ModelProcessor * | model_processor_ |
ColorProcessor * | color_processor_ |
List< const Composite * > | composites_ |
PreciseTime | model_build_time_ |
bool | needs_update_ |
bool | rebuild_ |
bool | changed_color_processor_ |
bool | hidden_ |
GeometricObjectList | geometric_objects_ |
bool | model_update_enabled_ |
bool | coloring_update_enabled_ |
String | name_ |
const ModelInformation * | custom_model_information_ |
Static Protected Attributes |
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static MolecularInformation | information_ |
static ModelInformation | model_information_ |
Friends |
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class | UpdateRepresentationThread |
class | RepresentationManager |
An instance of Representation manages the memory for the geometric objects, the ColorProcessor and the ModelProcessor. So when a Representation is destroyed, so are its geometric objects and processors. It stores the drawing precision and mode.
const PreciseTime& BALL::VIEW::Representation::getModelBuildTime | ( | ) | const |
Get the time when the model was builded This is needed for updating the Representation, after the vector of atom attributes was modified.
bool BALL::VIEW::Representation::needsUpdate | ( | ) | const |
Returns true, if Representation needs to be updated.
Called by GeometricControl. Uses needs_update_.
void BALL::VIEW::Representation::update | ( | bool | rebuild | ) |
Apply ModelProcessor (if rebuild) and ColorProcessor.
The usage of these processors can be disabled, either by setting a NULL-pointer accordingly or call enableColoringUpdate(false) and enableModelUpdate(false).
void BALL::VIEW::Representation::update_ | ( | ) | [protected] |
Wrapper method for multithreading.
Can be called by update() directly, or by the RepresentationManager' s UpdateRepresentationThread.