#include <representation.h>

Public Types |
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Enums
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| enum | Properties { PROPERTY__ALWAYS_FRONT = 0, PROPERTY__IS_COORDINATE_SYSTEM } |
| Properties. |
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Public Member Functions |
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Constructors and Destuctor
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| Representation () | |
| Default Constructor. |
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| Representation (ModelType model_type, DrawingPrecision drawing_precision, DrawingMode drawing_mode) | |
| Representation (const Representation &representation) | |
| Copy constructor. |
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| virtual | ~Representation () |
| Destructor. |
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Predicats and Accessors
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| const Representation & | operator= (const Representation &rep) |
| void | clear () |
| Clears all properties. |
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| void | setHidden (bool state) |
| bool | isHidden () const |
| void | setDrawingPrecision (DrawingPrecision precision) |
| DrawingPrecision | getDrawingPrecision () const |
| float | getSurfaceDrawingPrecision () const |
| void | setSurfaceDrawingPrecision (float precision) |
| void | setDrawingMode (DrawingMode mode) |
| DrawingMode | getDrawingMode () const |
| Size | getTransparency () const |
| get transparency (0 -
255) |
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| void | setTransparency (Size value) |
| set transparency (0 -
255) |
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| const GeometricObjectList & | getGeometricObjects () const |
| GeometricObjectList & | getGeometricObjects () |
| void | setGeometricObjects (GeometricObjectList &gol) |
| void | insert (GeometricObject &object) |
| const List< const Composite * > & | getComposites () const |
| void | setComposites (const List< const Composite * > &composites) |
| void | setComposite (const Composite *composite) |
| const ModelProcessor * | getModelProcessor () const |
| ModelProcessor * | getModelProcessor () |
| void | setModelProcessor (ModelProcessor *processor) |
| ColorProcessor * | getColorProcessor () |
| void | setColorProcessor (ColorProcessor *processor) |
| void | setModelType (ModelType type) |
| ModelType | getModelType () const |
| String | getName () const |
| void | setName (const String &name) |
| String | getCompositeName () const |
| Returns a human-readable,
potentially abbreviated string describing the molecular
entity this representation belongs to. |
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| void | setColoringMethod (ColoringMethod type) |
| ColoringMethod | getColoringMethod () const |
| void | enableModelUpdate (bool state) |
| void | enableColoringUpdate (bool state) |
| bool | modelUpdateEnabled () const |
| bool | coloringUpdateEnabled () const |
| String | getProperties () const |
| Get a descpription string (nr
triangles and geometric objects, transparency,
mode). |
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| bool | isValid () const |
| Check if drawing mode, transparency
and drawing precision have reasonable values. |
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| void | update (bool rebuild) |
| Apply ModelProcessor
(if rebuild) and ColorProcessor.
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| void | clearGeometricObjects () |
| Clear and destroy all stored
GeometricObject. |
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| const PreciseTime & | getModelBuildTime () const |
| Get the time when the model was
builded This is needed for updating the
Representation, after the vector of atom attributes was
modified. |
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| bool | needsUpdate () const |
| Returns true, if
Representation needs to be updated. |
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| void | setNeedsUpdate (bool state=true) |
| void | dump (std::ostream &s=std::cout, Size depth=0) const |
| Dum to ostream for
debugging. |
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| String | toString () const |
| Get a String containing all settings
for Usage in project files. |
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| void | setModelInformation (const ModelInformation &mi) |
| Set a custom ModelInformation e.g. when
new models were added external of the library. |
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| const ModelInformation & | getModelInformation () const |
| bool | operator== (const Representation &object) const |
| bool | operator< (const Representation &object) const |
| Needed for MSVC. |
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Protected Member Functions |
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| void | update_ () |
| Wrapper method for multithreading.
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| void | collectRecursive_ (const Composite &c, HashMap< const Composite *, Position > &hashmap) const |
Protected Attributes |
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| DrawingMode | drawing_mode_ |
| DrawingPrecision | drawing_precision_ |
| float | surface_drawing_precision_ |
| ModelType | model_type_ |
| ColoringMethod | coloring_method_ |
| Size | transparency_ |
| ModelProcessor * | model_processor_ |
| ColorProcessor * | color_processor_ |
| List< const Composite * > | composites_ |
| PreciseTime | model_build_time_ |
| bool | needs_update_ |
| bool | rebuild_ |
| bool | changed_color_processor_ |
| bool | hidden_ |
| GeometricObjectList | geometric_objects_ |
| bool | model_update_enabled_ |
| bool | coloring_update_enabled_ |
| String | name_ |
| const ModelInformation * | custom_model_information_ |
Static Protected Attributes |
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| static MolecularInformation | information_ |
| static ModelInformation | model_information_ |
Friends |
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| class | UpdateRepresentationThread |
| class | RepresentationManager |
An instance of Representation manages the memory for the geometric objects, the ColorProcessor and the ModelProcessor. So when a Representation is destroyed, so are its geometric objects and processors. It stores the drawing precision and mode.
| const PreciseTime& BALL::VIEW::Representation::getModelBuildTime | ( | ) | const |
Get the time when the model was builded This is needed for updating the Representation, after the vector of atom attributes was modified.
| bool BALL::VIEW::Representation::needsUpdate | ( | ) | const |
Returns true, if Representation needs to be updated.
Called by GeometricControl. Uses needs_update_.
| void BALL::VIEW::Representation::update | ( | bool | rebuild | ) |
Apply ModelProcessor (if rebuild) and ColorProcessor.
The usage of these processors can be disabled, either by setting a NULL-pointer accordingly or call enableColoringUpdate(false) and enableModelUpdate(false).
| void BALL::VIEW::Representation::update_ | ( | ) | [protected] |
Wrapper method for multithreading.
Can be called by update() directly, or by the RepresentationManager' s UpdateRepresentationThread.
1.5.8