BALL::VIEW::Sphere Member List

This is the complete list of members for BALL::VIEW::Sphere, including all inherited members.
clear() BALL::VIEW::Sphere [virtual]
dump(std::ostream &s=std::cout, Size depth=0) const BALL::VIEW::Sphere [virtual]
GeometricObject() BALL::VIEW::GeometricObject
GeometricObject(const GeometricObject &object) BALL::VIEW::GeometricObject
get(TSphere3 &sphere) const BALL::TSphere3< float > [protected]
get(TVector3< float > &point, float &r) const BALL::TSphere3< float > [protected]
getColor() const (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
getColor() (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
getColor(ColorUnit &red, ColorUnit &green, ColorUnit &blue, ColorUnit &alpha) const (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
getColors(HashSet< String > &colors) BALL::VIEW::GeometricObject
getComposite() const (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
getPosition() const (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
getPositionAddress() (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
getRadius() const (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
getVertices(vector< Vector3 > &vertices) const (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere [virtual]
has(const TVector3< float > &point, bool on_surface=false) const BALL::TSphere3< float > [protected]
isDefaultPositionAddress() (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
isEmpty() const BALL::TSphere3< float > [protected]
isValid() const BALL::VIEW::Sphere [virtual]
operator!=(const TSphere3 &sphere) const BALL::TSphere3< float > [protected]
operator<(const GeometricObject &object) const BALL::VIEW::GeometricObject
operator=(const Sphere &sphere) BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::operator=(const GeometricObject &object) BALL::VIEW::GeometricObject
TSphere3< float >::operator=(const TSphere3 &sphere) BALL::TSphere3< float > [protected]
BALL::operator==(const GeometricObject &object) const BALL::VIEW::GeometricObject
TSphere3< float >::operator==(const TSphere3 &sphere) const BALL::TSphere3< float > [protected]
p BALL::TSphere3< float > [protected]
point_ptr_ (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere [protected]
radius BALL::TSphere3< float > [protected]
set(const Sphere &sphere) BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::set(const GeometricObject &object) BALL::VIEW::GeometricObject
TSphere3< float >::set(const TSphere3 &sphere) BALL::TSphere3< float > [protected]
TSphere3< float >::set(const TVector3< float > &point, const float &r) BALL::TSphere3< float > [protected]
setColor(const ColorRGBA &color) (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
setColor(const ColorUnit &red, const ColorUnit &green, const ColorUnit &blue, const ColorUnit &alpha=(float) 1) (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
setComposite(const Composite *composite) (defined in BALL::VIEW::GeometricObject) BALL::VIEW::GeometricObject
setDefaultPositionAddress() (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
setPosition(const Vector3 &v3) (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
setPositionAddress(const Vector3 &v3) (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
setRadius(float new_radius) (defined in BALL::VIEW::Sphere) BALL::VIEW::Sphere
Sphere() BALL::VIEW::Sphere
Sphere(const Sphere &sphere) BALL::VIEW::Sphere
swap(Sphere &sphere) BALL::VIEW::Sphere
BALL::VIEW::GeometricObject::swap(GeometricObject &object) BALL::VIEW::GeometricObject
TSphere3< float >::swap(TSphere3 &sphere) BALL::TSphere3< float > [protected]
TSphere3() BALL::TSphere3< float > [protected]
TSphere3(const TSphere3 &sphere) BALL::TSphere3< float > [protected]
TSphere3(const TVector3< float > &point, const float &radius) BALL::TSphere3< float > [protected]
~GeometricObject() BALL::VIEW::GeometricObject [virtual]
~Sphere() BALL::VIEW::Sphere [virtual]
~TSphere3() BALL::TSphere3< float > [protected, virtual]

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