clear() |
BALL::VIEW::Sphere |
[virtual] |
dump(std::ostream &s=std::cout, Size depth=0)
const |
BALL::VIEW::Sphere |
[virtual] |
GeometricObject() |
BALL::VIEW::GeometricObject |
|
GeometricObject(const GeometricObject &object) |
BALL::VIEW::GeometricObject |
|
get(TSphere3 &sphere) const |
BALL::TSphere3< float
> |
[protected] |
get(TVector3< float > &point, float &r)
const |
BALL::TSphere3< float
> |
[protected] |
getColor() const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColor() (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColor(ColorUnit &red, ColorUnit
&green, ColorUnit &blue, ColorUnit &alpha)
const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getColors(HashSet< String > &colors) |
BALL::VIEW::GeometricObject |
|
getComposite() const (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
getPosition() const (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
getPositionAddress() (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
getRadius() const (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
getVertices(vector< Vector3 >
&vertices) const (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
[virtual] |
has(const TVector3< float > &point, bool
on_surface=false) const |
BALL::TSphere3< float
> |
[protected] |
isDefaultPositionAddress() (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
isEmpty() const |
BALL::TSphere3< float
> |
[protected] |
isValid() const |
BALL::VIEW::Sphere |
[virtual] |
operator!=(const TSphere3 &sphere) const |
BALL::TSphere3< float
> |
[protected] |
operator<(const GeometricObject &object)
const |
BALL::VIEW::GeometricObject |
|
operator=(const Sphere &sphere) |
BALL::VIEW::Sphere |
|
BALL::VIEW::GeometricObject::operator=(const
GeometricObject &object) |
BALL::VIEW::GeometricObject |
|
TSphere3< float >::operator=(const TSphere3
&sphere) |
BALL::TSphere3< float
> |
[protected] |
BALL::operator==(const GeometricObject &object)
const |
BALL::VIEW::GeometricObject |
|
TSphere3< float >::operator==(const TSphere3
&sphere) const |
BALL::TSphere3< float
> |
[protected] |
p |
BALL::TSphere3< float
> |
[protected] |
point_ptr_ (defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
[protected] |
radius |
BALL::TSphere3< float
> |
[protected] |
set(const Sphere &sphere) |
BALL::VIEW::Sphere |
|
BALL::VIEW::GeometricObject::set(const GeometricObject
&object) |
BALL::VIEW::GeometricObject |
|
TSphere3< float >::set(const TSphere3
&sphere) |
BALL::TSphere3< float
> |
[protected] |
TSphere3< float >::set(const TVector3< float
> &point, const float &r) |
BALL::TSphere3< float
> |
[protected] |
setColor(const ColorRGBA &color) (defined in
BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setColor(const ColorUnit &red, const
ColorUnit &green, const ColorUnit &blue, const
ColorUnit &alpha=(float) 1) (defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setComposite(const Composite *composite)
(defined in BALL::VIEW::GeometricObject) |
BALL::VIEW::GeometricObject |
|
setDefaultPositionAddress() (defined in
BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
setPosition(const Vector3 &v3) (defined in
BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
setPositionAddress(const Vector3 &v3)
(defined in BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
setRadius(float new_radius) (defined in
BALL::VIEW::Sphere) |
BALL::VIEW::Sphere |
|
Sphere() |
BALL::VIEW::Sphere |
|
Sphere(const Sphere &sphere) |
BALL::VIEW::Sphere |
|
swap(Sphere &sphere) |
BALL::VIEW::Sphere |
|
BALL::VIEW::GeometricObject::swap(GeometricObject
&object) |
BALL::VIEW::GeometricObject |
|
TSphere3< float >::swap(TSphere3
&sphere) |
BALL::TSphere3< float
> |
[protected] |
TSphere3() |
BALL::TSphere3< float
> |
[protected] |
TSphere3(const TSphere3 &sphere) |
BALL::TSphere3< float
> |
[protected] |
TSphere3(const TVector3< float > &point,
const float &radius) |
BALL::TSphere3< float
> |
[protected] |
~GeometricObject() |
BALL::VIEW::GeometricObject |
[virtual] |
~Sphere() |
BALL::VIEW::Sphere |
[virtual] |
~TSphere3() |
BALL::TSphere3< float
> |
[protected, virtual] |