Renderer
[Visualisation]

The VIEW libary currently contains two methods for rendering visualisations:
The obviously most import is the OPENGL renderer which provides hardware acceleration and is e.g. More...
Collaboration diagram for Renderer:

Classes

class BALL::VIEW::GLDisplayList
GLDisplayList class. More...
class BALL::VIEW::GLRenderer
GLRenderer Renderer which provides hardware accelerated OPENGL rendering. More...
class BALL::VIEW::POVRenderer
POVRenderer class. More...
class BALL::VIEW::Renderer
Renderer is just a generic base class. More...
class BALL::VIEW::STLRenderer
STLRenderer class. More...
class BALL::VIEW::TilingRenderer
Offscreen rendering with arbitrary resolution. More...
class BALL::VIEW::MeshBuffer
Wrapper class to draw BALLView Mesh instances with OpenGL vertex buffer objects. More...
class BALL::VIEW::VRMLRenderer
VRMLRenderer class. More...

Detailed Description

The VIEW libary currently contains two methods for rendering visualisations:
The obviously most import is the OPENGL renderer which provides hardware acceleration and is e.g.

used in the Scene.

In addition it is possible to export a Representation into POVRay format by using the class POVRenderer. This enables high quality rendering of single images e.g. for high resolution images in publications.

If you want to add support for a new type of rendering, create a new derived Renderer class.


Generated on Thu Aug 6 18:30:05 2009 for BALL by doxygen 1.5.8