Classes |
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class | BALL::VIEW::GLDisplayList |
GLDisplayList class. More... |
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class | BALL::VIEW::GLRenderer |
GLRenderer Renderer which
provides hardware accelerated OPENGL rendering. More... |
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class | BALL::VIEW::POVRenderer |
POVRenderer class. More... |
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class | BALL::VIEW::Renderer |
Renderer is
just a generic base class. More... |
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class | BALL::VIEW::STLRenderer |
STLRenderer class. More... |
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class | BALL::VIEW::TilingRenderer |
Offscreen rendering with arbitrary
resolution. More... |
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class | BALL::VIEW::MeshBuffer |
Wrapper class to draw BALLView
Mesh instances with OpenGL vertex buffer
objects. More... |
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class | BALL::VIEW::VRMLRenderer |
VRMLRenderer class. More... |
used in the Scene.
In addition it is possible to export a Representation into
POVRay format by
using the class POVRenderer. This enables high quality
rendering of single images e.g. for high resolution images in
publications.
If you want to add support for a new type of rendering, create
a new derived Renderer class.