#include <tilingRenderer.h>
Public Member Functions |
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Constructors and Destructors
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TilingRenderer (Renderer *real_renderer, Size final_width, Size final_height, Size border=0) | |
Detailed Constructor. |
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TilingRenderer (const TilingRenderer &renderer) | |
Copy constructor. |
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virtual | ~TilingRenderer () |
Destructor. |
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virtual void | setLights (bool reset_all=false) |
Set the light sources according to
the stage. |
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virtual void | updateCamera (const Camera *camera=0) |
Update the camera position either
from a given Camera,
or from the default
Stage. |
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virtual void | updateBackgroundColor () |
Update the background color from the
stage. |
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virtual bool | finish () |
virtual Vector3 | mapViewportTo3D (Position x, Position y) |
Compute the 3D position on the view
plane corresponding to point (x,y) on the view
port. |
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virtual Vector2 | map3DToViewport (const Vector3 &vec) |
Compute the 2D position on the
screen corresponding to the 3D point vec. |
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Accessors
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virtual bool | renderOneRepresentation (const Representation &representation) |
Render a
Representation. |
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virtual void | bufferRepresentation (const Representation &rep) |
Buffer a
Representation for later rendering. |
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virtual void | removeRepresentation (const Representation &rep) |
Remove a representation from the
buffer. |
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virtual void | setSize (float width, float height) |
Set the size of the
display. |
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virtual void | renderRuler () |
Render a ruler. |
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Predicates |
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Renderer * | real_renderer_ |
The renderer used for rendering the
individual tiles. |
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Size | final_width_ |
The desired width of the final
image. |
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Size | final_height_ |
The desired height of the final
image. |
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Size | border_ |
The border oversampled for each
tile. |
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Size | num_cols_ |
Size | num_rows_ |
virtual void | renderToBuffer (RenderTarget *target) |
virtual void | render_ (const GeometricObject *object) |
Wrapper for the renderering of
special GeometricObjects. |
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void | computeTilingSetup_ () |
This class encapsulates a renderer object which it uses to render a number of individual tiles to compose them into a full image. This can be used to render very large images into files.
The idea behind this renderer is heavily based on the extremely useful open-source TR library for tile rendering by Brian Paul (http://www.mesa3d.org/brianp/TR.html).
BALL::VIEW::TilingRenderer::TilingRenderer | ( | Renderer * | real_renderer, | |
Size | final_width, | |||
Size | final_height, | |||
Size | border =
0 |
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Detailed Constructor.
real_renderer | the renderer to encapsulate | |
final_width | the width of the generated image | |
final_height | the height of the generated image | |
border | an optional border around each tile |
virtual void BALL::VIEW::TilingRenderer::renderRuler | ( | ) | [virtual] |
Render a ruler.
If supported by the renderer implementation, this function will produce a simple ruler that is rendered together with the other representations. The main use of this function is in the edit mode, where it can help to straighten-up structures and to correctly estimate angles and distances.
Reimplemented from BALL::VIEW::Renderer.