BALL::VIEW::STLRenderer Class Reference
[Renderer]

STLRenderer class. More...

#include <STLRenderer.h>

Inheritance diagram for BALL::VIEW::STLRenderer:
Inheritance graph
[legend]

List of all members.


Public Member Functions

void renderSphere_ (const Sphere &sphere)
Render a sphere.
void renderMesh_ (const Mesh &mesh)
Render a surface mesh.
void renderTube_ (const Tube &tube)
Render a tube.
void renderTwoColoredTube_ (const TwoColoredTube &tube)
Render a tube with two colors.
void renderLine_ (const Line &tube)
Render a line.
void renderTwoColoredLine_ (const TwoColoredLine &tube)
Render a line with two colors.
void out_ (const String &data)
void outheader_ (const String &data)
void outfinish_ (const String &data)
Constructors and Destructors.
STLRenderer ()
Default constructor.
STLRenderer (const String &name) throw (Exception::FileNotFound)
Detailed constructor.
virtual ~STLRenderer ()
Destructor.
virtual void clear ()
Clear method.
Accessors
void setFileName (const String &name) throw (Exception::FileNotFound)
Sets the name of the file we will create.
String VRMLVector3 (Vector3 input)
Converts a Vector3 into a String in VRML format as stl works in the same perspektive.
Processor specific methods
virtual bool init (const Stage &stage)
Start method.
virtual bool finish ()
Finish method.

Public Attributes

Size width
Size height

Protected Member Functions

void header_ (const Vector3 &translation, const ColorRGBA &color, const String &rotation="")
void footer_ ()

Protected Attributes

File outfile_
Vector3 origin_
Matrix4x4 rotation_
Index current_indent_
String endingName_

Detailed Description

STLRenderer class.

Representation of all primitives as Meshes in stl ==> extrernal rendering of the same scene


Constructor & Destructor Documentation

BALL::VIEW::STLRenderer::STLRenderer ( const String & name ) throw (Exception::FileNotFound)

Detailed constructor.

Parameters:
name The name of the file we will create

Member Function Documentation

virtual bool BALL::VIEW::STLRenderer::finish ( ) [virtual]

Finish method.

This method writes the ending of the file and closes it.

Reimplemented from BALL::VIEW::Renderer.

virtual bool BALL::VIEW::STLRenderer::init ( const Stage & stage ) [virtual]

Start method.

This method creates the file and writes the header.

void BALL::VIEW::STLRenderer::setFileName ( const String & name ) throw (Exception::FileNotFound)

Sets the name of the file we will create.

Parameters:
name The file name

Generated on Thu Aug 6 18:31:00 2009 for BALL by doxygen 1.5.8