#include <VRMLRenderer.h>

Public Member Functions |
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| void | renderSphere_ (const Sphere &sphere) |
| Render a sphere. |
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| void | renderMesh_ (const Mesh &mesh) |
| Render a surface mesh. |
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| void | renderLine_ (const Line &miniTube) |
| Render a line. |
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| void | renderTwoColoredLine_ (const TwoColoredLine &miniTube) |
| Render a line with two
colors. |
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| void | renderTube_ (const Tube &tube) |
| Render a tube. |
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| void | renderTwoColoredTube_ (const TwoColoredTube &tube) |
| Render a tube with two
colors. |
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| void | out_ (const String &data) |
| void | outheader_ (const String &data) |
| void | outfinish_ (const String &data) |
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Constructors and Destructors.
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| VRMLRenderer () | |
| Default constructor. |
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| VRMLRenderer (const String &name) throw (Exception::FileNotFound) | |
| Detailed constructor. |
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| virtual | ~VRMLRenderer () |
| Destructor. |
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| virtual void | clear () |
| Clear method. |
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Accessors
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| void | setFileName (const String &name) throw (Exception::FileNotFound) |
| Sets the name of the file we will
create. |
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| String | VRMLColorRGBA (const ColorRGBA &input) |
| Converts a ColorRGBA into a String in VRMLRay
format. |
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| String | VRMLVector3 (Vector3 input) |
| Converts a Vector3 into a String in VRMLRay
format. |
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| void | VRMLColor (const ColorRGBA &color) |
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Processor specific methods
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| virtual bool | init (const Stage &stage) |
| Start method. |
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| virtual bool | finish () |
| Finish method. |
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Public Attributes |
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| Size | width |
| Size | height |
Protected Member Functions |
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| void | header_ (const Vector3 &translation, const ColorRGBA &color, const String &rotation="") |
| void | footer_ () |
Protected Attributes |
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| File | outfile_ |
| Vector3 | origin_ |
| Matrix4x4 | rotation_ |
| Index | current_indent_ |
| float | smallX |
| float | smallY |
| float | smallZ |
| float | bigX |
| float | bigY |
| float | bigZ |
| bool | scalingUsed |
This class walks over all the geometric primitives in a
Scene and exports them into a data file in the VRML format,
which can be used to render the same scene externally.
This is unmaintained code!
| BALL::VIEW::VRMLRenderer::VRMLRenderer | ( | const String & | name | ) | throw (Exception::FileNotFound) |
Detailed constructor.
| name | The name of the file we will create |
| virtual bool BALL::VIEW::VRMLRenderer::finish | ( | ) | [virtual] |
Finish method.
This method writes the ending of the file and closes it.
Reimplemented from BALL::VIEW::Renderer.
| virtual bool BALL::VIEW::VRMLRenderer::init | ( | const Stage & | stage | ) | [virtual] |
Start method.
This method creates the file and writes the header.
| void BALL::VIEW::VRMLRenderer::setFileName | ( | const String & | name | ) | throw (Exception::FileNotFound) |
Sets the name of the file we will create.
| name | The file name |
1.5.8