BALL::RingPerceptionProcessor::RingPerceptionProcessor::Option Struct Reference

Option names. More...

#include <ringPerceptionProcessor.h>

List of all members.


Static Public Attributes

static const char * ALGORITHM_NAME
The name of the algorithm which sould be used for the ring perception.

Detailed Description

Option names.

Member Data Documentation

const char* BALL::RingPerceptionProcessor::RingPerceptionProcessor::Option::ALGORITHM_NAME [static]

The name of the algorithm which sould be used for the ring perception.

At the moment this can be either Figueras algorithm or as default the Balducci/ Pearlman algorithm.

Valid values are Figueras for the Figueras and Balducci for the Balducci Pearlman algorithm (default)

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