#include <ringPerceptionProcessor.h>
Static Public Attributes |
|
static const char * | ALGORITHM_NAME |
The name of the algorithm which
sould be used for the ring perception. |
const char*
BALL::RingPerceptionProcessor::RingPerceptionProcessor::Option::ALGORITHM_NAME
[static] |
The name of the algorithm which sould be used for the ring perception.
At the moment this can be either Figueras algorithm or as default the Balducci/ Pearlman algorithm.