BALL::FragmentDistanceCollector Class Reference
[Geometric property processors.]

Collects all MolecularFragments that are close enough to another molecular fragment. More...

#include <geometricProperties.h>

Inheritance diagram for BALL::FragmentDistanceCollector:
Inheritance graph
[legend]

List of all members.


Public Member Functions

Constructors and Destructors
FragmentDistanceCollector ()
Default constructor.
FragmentDistanceCollector (const Composite &composite)
Constructor.
FragmentDistanceCollector (const Composite &composite, float distance)
Constructor.
virtual ~FragmentDistanceCollector ()
Processor related methods
virtual bool start ()
start method
virtual bool finish ()
finish method
virtual Processor::Result operator() (Composite &composite)
operator ()
Accessors
Size getNumberOfFragments ()
Returns the number of molecular fragments found.
void setComposite (const Composite &composite)
Sets the reference composite.
const Composite * getComposite () const
Gets the reference composite.
float getDistance () const
Gets the maximum distance.
void setDistance (float distance)
Sets the maximum distance.

Public Attributes

std::vector< Fragment * > fragments
The array containing all molecular fragments collected.

Protected Attributes

std::vector< Fragment * > all_fragments_
const Composite * reference_composite_
float squared_distance_

Detailed Description

Collects all MolecularFragments that are close enough to another molecular fragment.

This processor examines the distances between every atom of a given fragment (further referred to as the reference fragment) and all other atoms in a molecular object he is applied to. If any atom of a fragment is closer to any atom of the reference fragment, the whole fragment is collected in an array.

The reference fragment itself is also contained in this array, if it is part of the molecular object the collector is applied to.
The array only contains pointers to the fragments, the fragments are neither changed, nor removed from the molecular object.
The reference fragment may either be given by a specialized constructor (also together with the distance) or using setFragment .
The fragment array is emptied prior to each collection run.

Constructor & Destructor Documentation

BALL::FragmentDistanceCollector::FragmentDistanceCollector ( const Composite & composite )

Constructor.

Creates a new collector and sets the reference composite

Parameters:
composite the reference composite

BALL::FragmentDistanceCollector::FragmentDistanceCollector ( const Composite & composite,
float distance
)

Constructor.

Creates a new collector and sets the reference composite and the distance.

Parameters:
composite the reference composite
distance the maximum distance between any two atoms

Member Function Documentation

const Composite* BALL::FragmentDistanceCollector::getComposite ( ) const

Gets the reference composite.

Returns:
a const pointer to the reference composite

float BALL::FragmentDistanceCollector::getDistance ( ) const

Gets the maximum distance.

Returns:
the maximum distance

Size BALL::FragmentDistanceCollector::getNumberOfFragments ( )

Returns the number of molecular fragments found.

Returns:
the number of fragments in the array

void BALL::FragmentDistanceCollector::setComposite ( const Composite & composite )

Sets the reference composite.

Parameters:
composite the new reference composite

void BALL::FragmentDistanceCollector::setDistance ( float distance )

Sets the maximum distance.

Parameters:
distance the new maximum distance

Generated on Thu Aug 6 18:30:46 2009 for BALL by doxygen 1.5.8