#include <trajectoryFile.h>
Public Member Functions |
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Constructors and Destructor
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TrajectoryFile () | |
Default constructor. |
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TrajectoryFile (const TrajectoryFile &file) | |
Copy constructor. |
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TrajectoryFile (const String &filename, File::OpenMode open_mode=std::ios::in) throw (Exception::FileNotFound) | |
Detailed constructor requiring a
filename and the mode in which this file should be opened.
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virtual | ~TrajectoryFile () |
Destructor. |
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Assignment
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const TrajectoryFile & | operator= (const TrajectoryFile &file) |
Assignment operator. |
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virtual void | clear () |
Clear method. |
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Predicates
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bool | operator== (const TrajectoryFile &file) const |
Equality operator. |
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Accessors
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Size | getNumberOfSnapShots () const |
get the number of snapshots stored
in this instance. |
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Size | getNumberOfAtoms () const |
get the number of atoms coverd by
each snapshot. |
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Public methods for file handling
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virtual bool | readHeader () |
Read the header of an existing file.
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virtual bool | writeHeader () |
Write a header. |
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virtual bool | append (const SnapShot &snapshot) |
Append a
SnapShot to an existing file. |
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virtual bool | read (SnapShot &snapshot) |
Read the next
SnapShot from the file. |
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virtual bool | flushToDisk (const std::vector< SnapShot > &buffer) throw (File::CannotWrite) |
Write several SnapShots to disk.
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Protected Attributes |
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Size | number_of_snapshots_ |
Size | number_of_atoms_ |
This is more an interface definition than an actual class, because it would not make too much sense to create yet-another-trajectory-format. This class will be specialized by actual formats, like DCD.
BALL::TrajectoryFile::TrajectoryFile | ( | const String & | filename, | |
File::OpenMode | open_mode =
std::ios::in |
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) | throw (Exception::FileNotFound) |
Detailed constructor requiring a filename and the mode in which this file should be opened.
filename | the name of the file | |
open_mode | the mode in which this file should be opened |
virtual bool BALL::TrajectoryFile::append | ( | const SnapShot & | snapshot | ) | [virtual] |
Append a SnapShot to an existing file.
Note that this method does note update the header.
snapshot | the SnapShot we want to save |
Reimplemented in BALL::DCDFile, and BALL::TRRFile.
virtual bool BALL::TrajectoryFile::flushToDisk | ( | const std::vector< SnapShot > & | buffer | ) | throw (File::CannotWrite)
[virtual] |
Write several SnapShots to disk.
buffer | a vector of snapshots |
Reimplemented in BALL::DCDFile, and BALL::TRRFile.
Size BALL::TrajectoryFile::getNumberOfAtoms | ( | ) | const |
get the number of atoms coverd by each snapshot.
Size BALL::TrajectoryFile::getNumberOfSnapShots | ( | ) | const |
get the number of snapshots stored in this instance.
virtual bool BALL::TrajectoryFile::read | ( | SnapShot & | snapshot | ) | [virtual] |
Read the next SnapShot from the file.
snapshot | a buffer for result delivery |
false
ow.Reimplemented in BALL::DCDFile, and BALL::TRRFile.
virtual bool BALL::TrajectoryFile::readHeader | ( | ) | [virtual] |
Read the header of an existing file.
Reimplemented in BALL::DCDFile.
virtual bool BALL::TrajectoryFile::writeHeader | ( | ) | [virtual] |
Write a header.
Reimplemented in BALL::DCDFile.