BALL::VIEW::ForceModel Class Reference
[Model Processors]

ForceModel class. More...

#include <forceModel.h>

Inheritance diagram for BALL::VIEW::ForceModel:
Inheritance graph
[legend]

List of all members.


Public Member Functions

Constructors and Destructors
ForceModel ()
Default Constructor.
ForceModel (const ForceModel &add_line_model)
Copy constructor.
virtual ~ForceModel ()
Destructor.
void setScaling (float value)
void setMaxLength (float value)
float getScaling () const
float getMaxLength () const
void setBaseSize (float size)
float getBaseSize () const
void setOffset (float off)
float getOffset () const
Processor specific methods
virtual Processor::Result operator() (Composite &composite)
Operator method.

Protected Attributes

float scaling_
float max_length_
float base_size_
float offset_

Detailed Description

ForceModel class.

The class ForceModel is a model processor that is responsible for creating a model for forces on atoms. For information about the processor concept see Processor.


Member Function Documentation

virtual Processor::Result BALL::VIEW::ForceModel::operator() ( Composite & composite ) [virtual]

Operator method.

This method iterates over each Composite object reachable in the tree. If the composite is of kind Atom than a Point is created for that atom, and it inserted with the method insertAtom_(). The color for that Point object is calculated with the ColorCalculator object retrieved with the method getColorCalculator(). All atoms inserted with the method insertAtom_() will later used for creating the model of the reachable Bond objects. Those models will be created with the method buildBondModels_().

Parameters:
composite the Composite object that will be processed
Returns:
Processor::Result the result
Exceptions:
OutOfMemory thrown if the memory allocation for a Point object failed

Reimplemented from BALL::UnaryProcessor< Composite >.


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