#include <threads.h>
Public Member Functions |
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void | setMainControl (MainControl *mf) |
void | setComposite (Composite *composite) |
Composite * | getComposite () |
virtual void | run () |
Overloaded from QThread::run(),
overload again in derived classes! |
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Protected Member Functions |
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void | sendMessage_ (Message *msg) |
Send a VIEW Message to the main thread.
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void | updateStructure_ () |
Provokes an update of the
Representation's and the
Scene with rebuild of the display-lists. |
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void | output_ (const String &string, bool important=false) |
Sends the string as outout to
Log.info. |
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void | waitForUpdateOfRepresentations_ () |
Wait until all Representation's are
rebuild, by using RepresentationManager::updatePending()
and \
RepresentationManager::getUpdateWaitCondition().wait()
. |
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Protected Attributes |
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MainControl * | main_control_ |
Composite * | composite_ |
To use multithreading in BALL, there are several problems arising from the fact, that Qt itself is not threadsafe: 1. Prevent any output to Log, stdout or sterr. If a simulation has to print some informations, use the method output_, which will send an Event to the GUI-thread. 2. Dont call any Qt-methods directly. If you need some interaction with the GUI, send a QEvent to the MainControl. 3. Especially dont call the refresh methods for the Scene or GL-methods. Use updateStructure_() instead. 4. Overload the run method to insert the multithreaded code. 5. Call setMainControl() before running the thread 6. Before running a thread, lock the composites with ModularWidget::lockComposites(). 7. After running a thread, unlock them with ModularWidget::unlockComposites(). If you dont pay attention to these rules, dont wonder if BALLView should freeze or crash!
void BALL::VIEW::BALLThread::sendMessage_ | ( | Message * | msg | ) | [protected] |
Send a VIEW Message to the main thread.
Create the message on the heap!
void BALL::VIEW::BALLThread::updateStructure_ | ( | ) | [protected] |
Provokes an update of the Representation's and the Scene with rebuild of the display-lists.
This method sends a CompositeMessage with a pointer to the Composite and type CHANGED_COMPOSITE. As a result, the method MainControl::updateRepresentationsOf(..) will be called.