BALL::VIEW::BALLThread Class Reference

Baseclass for threads in BALL. More...

#include <threads.h>

Inheritance diagram for BALL::VIEW::BALLThread:
Inheritance graph
[legend]

List of all members.


Public Member Functions

void setMainControl (MainControl *mf)
void setComposite (Composite *composite)
Composite * getComposite ()
virtual void run ()
Overloaded from QThread::run(), overload again in derived classes!

Protected Member Functions

void sendMessage_ (Message *msg)
Send a VIEW Message to the main thread.
void updateStructure_ ()
Provokes an update of the Representation's and the Scene with rebuild of the display-lists.
void output_ (const String &string, bool important=false)
Sends the string as outout to Log.info.
void waitForUpdateOfRepresentations_ ()
Wait until all Representation's are rebuild, by using RepresentationManager::updatePending() and \ RepresentationManager::getUpdateWaitCondition().wait() .

Protected Attributes

MainControl * main_control_
Composite * composite_

Detailed Description

Baseclass for threads in BALL.

To use multithreading in BALL, there are several problems arising from the fact, that Qt itself is not threadsafe: 1. Prevent any output to Log, stdout or sterr. If a simulation has to print some informations, use the method output_, which will send an Event to the GUI-thread. 2. Dont call any Qt-methods directly. If you need some interaction with the GUI, send a QEvent to the MainControl. 3. Especially dont call the refresh methods for the Scene or GL-methods. Use updateStructure_() instead. 4. Overload the run method to insert the multithreaded code. 5. Call setMainControl() before running the thread 6. Before running a thread, lock the composites with ModularWidget::lockComposites(). 7. After running a thread, unlock them with ModularWidget::unlockComposites(). If you dont pay attention to these rules, dont wonder if BALLView should freeze or crash!


Member Function Documentation

void BALL::VIEW::BALLThread::sendMessage_ ( Message * msg ) [protected]

Send a VIEW Message to the main thread.

Create the message on the heap!

void BALL::VIEW::BALLThread::updateStructure_ ( ) [protected]

Provokes an update of the Representation's and the Scene with rebuild of the display-lists.

This method sends a CompositeMessage with a pointer to the Composite and type CHANGED_COMPOSITE. As a result, the method MainControl::updateRepresentationsOf(..) will be called.


Generated on Thu Aug 6 18:30:56 2009 for BALL by doxygen 1.5.8