#include <quadMesh.h>
Public Member Functions |
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QuadMesh () | |
Default Constructor. |
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QuadMesh (const QuadMesh &mesh) | |
Copy constructor. |
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virtual void | getVertices (vector< Vector3 > &vertices) const |
Public Attributes |
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vector< Vector3 > | vertex |
The colors belonging to each vertex.
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vector< Vector3 > | normal |
vector< Quadruple > | quad |
An instance of QuadMesh represents an mesh with quadruples.
BALL::VIEW::QuadMesh::QuadMesh | ( | ) |
Default Constructor.
The properties of this mesh are set to:
vector<Vector3> BALL::VIEW::QuadMesh::vertex |
The colors belonging to each vertex.
If this list has *less* entries than there are vertices in this mesh, we take the first element to color the whole mesh. If it is *empty*, we use the color white.