BALL::VIEW::SceneMessage Class Reference
[Messages]

SceneMessage is the message class that is responsible for changing the content of the Scene. More...

#include <message.h>

Inheritance diagram for BALL::VIEW::SceneMessage:
Inheritance graph
[legend]

List of all members.


Public Types

Enumeration
enum SceneMessageType {
UNDEFINED = 0, REBUILD_DISPLAY_LISTS, REDRAW, UPDATE_CAMERA,
REMOVE_COORDINATE_SYSTEM, EXPORT_PNG, EXPORT_POVRAY, ENTER_ROTATE_MODE,
ENTER_PICKING_MODE, ENTER_MOVE_MODE
}
Types for SceneMessages. More...

Public Member Functions

Constructors and Destructors
SceneMessage (SceneMessageType type=UNDEFINED)
Default Constructor.
SceneMessage (const SceneMessage &message)
Copy constructor.
virtual ~SceneMessage ()
Destructor.
Accessors: inspectors and mutators
void setType (SceneMessageType type)
Set the type of the Message.
SceneMessageType getType () const
Get the type of the message.
void setStage (Stage stage)
Set the Stage in this message.
Stage & getStage ()
Get the Stage in this message.
const Stage & getStage () const
Get the Stage in this message.

Detailed Description

SceneMessage is the message class that is responsible for changing the content of the Scene.

ConnectionObject objects that would like to have the Scene focus on another Composite or would like to update the contents of the Scene (because of some changes in the composite structure) will sent this message. There are methods available that will tell the Scene to update its contents or change the camera positions.

Send by MainControl, GeometricControl and several dialogs.
Received by Scene

Member Enumeration Documentation

Types for SceneMessages.

Enumerator:
REBUILD_DISPLAY_LISTS Rebuild the GLDisplayList objects in the GLRenderer.
REDRAW Redraw from the GLDisplayList objects.
UPDATE_CAMERA Move the Camera in the Scene to the value in this message.
REMOVE_COORDINATE_SYSTEM Remove the coordinate system in the Scene.
EXPORT_PNG Export a PNG.
EXPORT_POVRAY Export a POVRay.
ENTER_MOVE_MODE Move Composites or a Clipping Plane.

Constructor & Destructor Documentation

BALL::VIEW::SceneMessage::SceneMessage ( SceneMessageType type = UNDEFINED )

Default Constructor.

The state of this sceneMessage is set to:

  • type - UNDEFINED
  • camera - set to defaults

Generated on Thu Aug 6 18:30:55 2009 for BALL by doxygen 1.5.8